Project+: Difference between revisions

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Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly.
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly.
*In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead.
*The [[congratulations screen]] for most of the roster is unchanged from ''Brawl''.
*The [[congratulations screen]] for most of the roster is unchanged from ''Brawl''.
*The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
*Characters exclusive to Project M and by extension Project+ have abnormalities that aren't present in other characters:
**Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode.
**In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead.
**The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]].
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]].
* Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}.
* Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}.
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*The [[Sound Test]] is almost unedited from ''Brawl''.
*The [[Sound Test]] is almost unedited from ''Brawl''.
**The announcer's voice clips for selecting Mewtwo are missing in the sound test because it uses the unused clip for the [[Fighting Alloy Team]], which isn't present in the Sound Test. Roy's voice clip is present instead (where Pokémon Trainer's voice clip would be).
**The announcer's voice clips for selecting Mewtwo are missing in the sound test because it uses the unused clip for the [[Fighting Alloy Team]], which isn't present in the Sound Test. Roy's voice clip is present instead (where Pokémon Trainer's voice clip would be).
*When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
*[[The Subspace Emissary]], while playable, contains several glitches and inconsistencies:
*[[The Subspace Emissary]], while playable, contains several glitches and inconsistencies:
**Icons for selecting the characters uses the icons from [[Brawl]].
**Icons for selecting the characters uses the icons from [[Brawl]].