Super Smash Bros. 4: Difference between revisions

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''Smash 4'' is the first game in the series to recieve regular update patches post-launch. {{for3ds}} recieved several updates before {{forwiiu}} released, a few introduced while the game was still exclusive to Japan with the rest of the world never officially experiencing. After both games released, they recieved the same updates on the same day, despite occasionally having different changes within those updates. This means that there were no more major gameplay differences between regions; everyone gets the same experience barring languages and minor presentation differences. A unique issue caused by updates is [[replays]] being rendered unusable due to gameplay altering changes affecting the real-time recreation of a match. Nintendo's solution was to make replays created in older updates inaccessible, though uploading replays through [[Share]] mode or uploading them to [[YouTube]] would circumvent this issue. Nintendo often announced an update well before the official rollout and gave a warning about replays, giving players ample time to prepare if they wish to keep what they have.
''Smash 4'' is the first game in the series to recieve regular update patches post-launch. {{for3ds}} recieved several updates before {{forwiiu}} released, a few introduced while the game was still exclusive to Japan with the rest of the world never officially experiencing. After both games released, they recieved the same updates on the same day, despite occasionally having different changes within those updates. This means that there were no more major gameplay differences between regions; everyone gets the same experience barring languages and minor presentation differences. A unique issue caused by updates is [[replays]] being rendered unusable due to gameplay altering changes affecting the real-time recreation of a match. Nintendo's solution was to make replays created in older updates inaccessible, though uploading replays through [[Share]] mode or uploading them to [[YouTube]] would circumvent this issue. Nintendo often announced an update well before the official rollout and gave a warning about replays, giving players ample time to prepare if they wish to keep what they have.


These updates adopted a double-decimal counting system (i.e. version 1.0.0), and every update increased the third number by one, rolling over the second number every tenth update. This caused some inconsitencies, such as {{forwiiu}} jumping from version 1.0.2 to 1.0.6 to match the version of {{for3ds}}. Another downside to this system is that all updates were treated as equal despite introducing many more content and changes then others.
''Super Smash Bros. 4'' adopted a simple incremental versioning system (i.e. version 1.0.0), with every update increasing the third number by one, rolling over the second number every tenth update. This caused some inconsistencies, such as {{forwiiu}} jumping from version 1.0.2 to 1.0.6 to match the version of {{for3ds}}. In this versioning scheme, all updates were treated equally regardless of if they introduced new characters or stages, or simply fixed minor bugs. The last update released for ''Smash 4'' was version 1.1.7, which added amiibo functionality for Cloud, Corrin and Bayonetta.


==Changes from ''Brawl''==
==Changes from ''Brawl''==