Bowser Jr. (SSBU)/Neutral attack/Infinite: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
The Junior Clown Car does a series of rapid punches with both boxing gloves. Does 0.5% for each hit and 3% for the final hit. Can be used for good racking up [[damage]] abilities.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
! Shieldstun
! Shieldstun
{{HitboxTableTitle|Right punch|42}}
{{HitboxTableTitle|Rapid jab (right punch)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
|'''+3''' frames
|'''+3''' frames
|8x
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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}}
}}
|'''+3''' frames
|'''+3''' frames
|8x
|
{{HitboxTableTitle|Left punch|42}}
{{HitboxTableTitle|Rapid jab (left punch)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
|'''+3''' frames
|'''+3''' frames
|8x
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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}}
}}
|'''+3''' frames
|'''+3''' frames
|8x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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==Timing==
==Timing==
Interruptibility and animation length are only for the finisher. The first punch uses the left fist.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|5, 8, 11, 14...
|3-4, 33-34
|-
!Rapid jab (right punch)
|5, 11, 17, 23, 29
|-
!Rapid jab (left punch)
|8, 14, 20, 26, 32
|-
|-
!Finisher
!Finisher