Ness (SSBU)/Down smash: Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{nerf|The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.}}
*{{nerf|The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.}}
==Hitboxes==
==Hitboxes==
The move and its hitboxes has some unusual properties, which are shared with Ness' {{mvsub|Ness|SSBU|up smash}}:
*The yo-yo, while attached to Ness and causing him to experience [[hitlag]] alongside opponents hit, is programmed as its own object with unique tether physics. This gives the hitboxes pseudo-[[projectile]] properties; for example, they can [[clang]] with [[aerial attack]]s, and do not have their damage affected by Ness being [[giant]] or [[tiny]].
*When [[shield]]ed, the 0.67× hitlag reduction only applies to the opponent, making it comparatively less safe than other attacks.
*Compared to other [[smash attack]]s, it has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 30 frames after reaching full charge instead of 120 frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Charge|50}}
{{HitboxTableTitle|Charge|50}}
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|12-15
|12-15
|-
|-
!back hit 2
!Back hit 2
|17-18
|17-18
|-
|-
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==Trivia==
==Trivia==
*The front hit has a hitbox before the final hit that is deleted on the frame it appears. As such, it never appears in the game.
*On frame 26, the front hit is coded to change its hitbox to have a higher angle (35° → 90°) and set knockback (20 → 30). However, as the hitboxes are also deleted on this frame, this change never takes effect in-game.


{{MvSubNavNess|g=SSBU}}
{{MvSubNavNess|g=SSBU}}
[[Category:Ness (SSBU)]]
[[Category:Ness (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]