Gameplay modification: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Tag: Mobile edit
Line 1: Line 1:
{{articleIcons|ssb=y|ssbm=y|ssbb=y|pm=y|ssb4=y}}
{{articleIcons|all=y}}
In addition to cosmetic hacks such as [[file replacement]], '''modifications to the gameplay of individual games''', shorthanded to '''mods''', have become a widespread phenomenon within the hacking community. The first attempts at modding involved ''Brawl'', with such projects generally being viewed as novelties, not unlike the modification of [[palette swap]]s for characters; outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the [http://www.wiibrew.org/wiki/Twilight_Hack now-inoperable Twilight hack]. The increasing complexity of game play mods and the discovery of the [[Smash Stack]] exploit, however, caused the mods to develop considerably more attention with observers.
In addition to cosmetic hacks such as [[file replacement]], '''modifications to the gameplay of individual games''', shorthanded to '''mods''', have become a widespread phenomenon within the hacking community. The first attempts at modding involved ''Brawl'', with such projects generally being viewed as novelties, not unlike the modification of [[palette swap]]s for characters; outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the [http://www.wiibrew.org/wiki/Twilight_Hack now-inoperable Twilight hack]. The increasing complexity of game play mods and the discovery of the [[Smash Stack]] exploit, however, caused the mods to develop considerably more attention with observers.