Momentum canceling: Difference between revisions

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{{ArticleIcons|brawl=yes|unofficial=yes|fa=yes}}
{{ArticleIcons|brawl=yes|unofficial=yes|fa=yes}}
'''Momentum canceling''' is a staple [[technique]] in ''[[Super Smash Bros. Brawl]]''{{'}}s [[metagame]] that reduces the momentum of a character in midair, and makes characters harder to [[KO]]. The technique involves executing aerials, specials, or air dodges to halt a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is {{SSBB|Mr. Game & Watch}}'s [[Oil Panic]], which negates all aerial momentum immediately, and may be used after tumbling has ended.
'''Momentum canceling''' is a staple [[technique]] in ''[[Super Smash Bros. Brawl]]''{{'}}s [[metagame]] that reduces the momentum of a character in midair, and makes characters harder to [[KO]]. The technique essentially exploits the use of [[hitstun canceling]] to not only cancel hitstun but to also reduce the momentum they received from the knockback by executing aerials, specials, or air dodges to slow down the knocked back character. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is {{SSBB|Mr. Game & Watch}}'s [[Oil Panic]], which negates all aerial momentum immediately, and may be used after tumbling has ended.


When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages far higher than the percentage a character would normally (without momentum canceling or DI) be KO'd at. While less effective against attacks with high [[knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches.
When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages far higher than the percentage a character would normally (without momentum canceling or DI) be KO'd at. While less effective against attacks with high [[knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches.


In ''[[Super Smash Bros. 4]]'', momentum canceling is technically still existent, but due to the changes to [[hitstun canceling]] and lack of being able to air dodge or use an aerial almost immediately after getting hit, momentum canceling is functionally impossible to utilize, and characters in ''Brawl'' that were able to slow/halt their momentum can no longer do so in ''Smash 4''. A prime example is {{SSB4|Mr. Game & Watch}}, whose [[Oil Panic]] can no longer completely cancel momentum at all due to it being deliberately removed.
In ''[[Super Smash Bros. 4]]'', momentum canceling is technically still existent, but due to the changes to hitstun canceling (with players having to wait much longer to air dodge or use an aerial after getting hit), momentum canceling is functionally impossible to utilize, and characters in ''Brawl'' that were able to slow/halt their momentum can no longer do so in ''Smash 4''. A prime example is {{SSB4|Mr. Game & Watch}}, whose [[Oil Panic]] can no longer completely cancel momentum at all due to it being deliberately removed.


==Mechanism==
==Mechanism==