Simon Belmont: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
Line 34: Line 34:
{{Main|Simon (SSBU)}}
{{Main|Simon (SSBU)}}
[[File:Simon SSBU.png|thumb|Simon's appearance in ''Super Smash Bros. Ultimate''.]]
[[File:Simon SSBU.png|thumb|Simon's appearance in ''Super Smash Bros. Ultimate''.]]
Simon was confirmed to appear in ''Super Smash Bros. Ultimate'' as a playable fighter on August 8, 2018 during the Super Smash Bros. Ultimate Direct. His appearance takes inspiration from the NES ''Castlevania'' games with some minor tidbits taken from ''Harmony of Despair''.<ref>https://twitter.com/PushDustIn/status/1097007107331698688</ref> He also borrows attacks such as the Leap Kick and Uppercut from later protagonists in the series such as [[Richter Belmont]]. With his wide array of [[projectiles]] and a long [[disjointed]] range courtesy of his whip, the Vampire Killer, Simon plays as a powerful zoning fighter who can keep enemies at a distance. However, his recovery is among the weakest in the game due to his low air speed and linear [[Uppercut]], and so he mostly depends on his whip as a [[tether recovery]].
Simon was confirmed to appear in ''Super Smash Bros. Ultimate'' as a playable fighter on August 8, 2018 during the Super Smash Bros. Ultimate Direct. His appearance takes inspiration from the NES ''Castlevania'' games with some minor tidbits taken from ''Harmony of Despair''.<ref>https://twitter.com/PushDustIn/status/1097007107331698688</ref> In addition, many of his basic animations (e.g. idle pose, walking, jumping, etc.) appear to be based on his sprites from said games in a similar fashion to [[Mega Man]]. He also borrows attacks such as the Leap Kick and Uppercut from later protagonists in the series such as [[Richter Belmont]].


The character’s inclusion was largely facilitated by the results of the Super Smash Bros. Fighter Ballot, as series director Masahiro Sakurai has stated in a Famitsu interview that the ''Castlevania'' series was highly requested in the poll. When it came time to add fighters, he says his options were limited. He assumed lot of players would be more familiar with [[Alucard]], being the protagonist of the acclaimed ''Symphony of the Night'', but he ultimately chose Simon and {{SSBU|Richter}} as that was what fans would have preferred even if they were unaffiliated with later games in the franchise.<ref>https://twitter.com/allsourcegaming/status/1074583859440676864?s=21</ref>
The character’s inclusion was largely facilitated by the results of the Super Smash Bros. Fighter Ballot, as series director Masahiro Sakurai has stated in a Famitsu interview that the ''Castlevania'' series was highly requested in the poll. When it came time to add fighters, he says his options were limited. He assumed lot of players would be more familiar with [[Alucard]], being the protagonist of the acclaimed ''Symphony of the Night'', but he ultimately chose Simon and {{SSBU|Richter}} as that was what fans would have preferred even if they were unaffiliated with later games in the franchise.<ref>https://twitter.com/allsourcegaming/status/1074583859440676864?s=21</ref>
With his wide array of [[projectiles]] and a long [[disjointed]] range courtesy of his whip, the Vampire Killer, Simon plays as a powerful zoning fighter who can keep enemies at a distance. However, his recovery is among the weakest in the game due to his low air speed and linear [[Uppercut]], and so he mostly depends on his whip as a [[tether recovery]].
{{clear}}
{{clear}}