Toon Link (SSBU): Difference between revisions

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Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds, while the universal 3-frame jumpsquat makes it easier for him to perform ground-to-air combos. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his up aerial is notably much safer to use, and his back aerial has regained some of its old combo potential. Toon Link's down smash also sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage. Finally, Toon Link's Spin Attack has been improved, with the grounded Spin Attack gaining kill potential, and the aerial version's safety getting improved.
Toon Link has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''. As with other characters, his mobility has been improved thanks to faster walking and dashing speeds, while the universal 3-frame jumpsquat makes it easier for him to perform ground-to-air combos. Toon Link's aerial game has also improved, with the reduced landing lag on his aerials making it easier for him to combo and land; his up aerial is notably much safer to use, and his back aerial has regained some of its old combo potential. Toon Link's down smash also sees better usage with the changes to its hitboxes, making the move far more consistent and practical for offensive usage. Finally, Toon Link's Spin Attack has been improved, with the grounded Spin Attack gaining kill potential, and the aerial version's safety getting improved.


However, Toon Link also received some significant nerfs. The biggest nerf was to his Forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to its increased ending lag and knockback
However, Toon Link also received some significant nerfs. The biggest nerf was to his forward smash, which is slower, has lower damage potential, possesses no mixup or spacing potential with a second hit, and has a debatably worse hitbox that fails to strike short opponents or ones hanging to the ledge. His other major nerf was to his Bombs, which no longer beat weak projectiles, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. His up smash has fewer active frames (although it has better consistency), his back aerial is no longer a KOing move (although it has some form of combo potential), and his up tilt has inferior combo potential due to its increased ending lag and knockback.


These changes have significantly changed the way Toon Link must be played in competitive play, invalidating his previous style but bringing rise to a new one. It is unknown how this new playstyle will succeed in the long run.
These changes have significantly changed the way Toon Link must be played in competitive play, invalidating his previous style but bringing rise to a new one. It is unknown how this new playstyle will succeed in the long run.