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[[File:Port Town Aero Dive.jpg|left|175px|Port Town Aero Dive]] | [[File:Port Town Aero Dive.jpg|left|175px|Port Town Aero Dive]] | ||
'''''[[Port Town Aero Dive]]''''' is the [[stage]] in ''[[Super Smash Bros. Brawl]]'' representing the [[F-Zero (universe)|''F-Zero'' universe]] and as such is [[home stage]] to [[Captain Falcon (SSBB)|Captain Falcon]]. It is a recreation of the racetrack of the same name from ''F-Zero GX'', and parallels many stage effects introduced in the {{SSBM|Mute City}} stage in ''[[Super Smash Bros. Melee]]''. A single platform carries [[character]]s around the track, stopping off randomly in one of many locations, each of which causes a different layout. Many cause vulnerability to [[F-Zero Racers|F-Zero vehicles]], which cause high amounts of [[damage]] and [[knockback]]. ('''''[[Port Town Aero Dive|more...]]''''')<noinclude>[[Category:Featured | '''''[[Port Town Aero Dive]]''''' is the [[stage]] in ''[[Super Smash Bros. Brawl]]'' representing the [[F-Zero (universe)|''F-Zero'' universe]] and as such is [[home stage]] to [[Captain Falcon (SSBB)|Captain Falcon]]. It is a recreation of the racetrack of the same name from ''F-Zero GX'', and parallels many stage effects introduced in the {{SSBM|Mute City}} stage in ''[[Super Smash Bros. Melee]]''. A single platform carries [[character]]s around the track, stopping off randomly in one of many locations, each of which causes a different layout. Many cause vulnerability to [[F-Zero Racers|F-Zero vehicles]], which cause high amounts of [[damage]] and [[knockback]]. ('''''[[Port Town Aero Dive|more...]]''''')<noinclude>[[Category:Featured article excerpts]]</noinclude> |
Latest revision as of 00:37, February 12, 2021
Port Town Aero Dive is the stage in Super Smash Bros. Brawl representing the F-Zero universe and as such is home stage to Captain Falcon. It is a recreation of the racetrack of the same name from F-Zero GX, and parallels many stage effects introduced in the Mute City stage in Super Smash Bros. Melee. A single platform carries characters around the track, stopping off randomly in one of many locations, each of which causes a different layout. Many cause vulnerability to F-Zero vehicles, which cause high amounts of damage and knockback. (more...)