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Lucario (SSBU)/Dash attack: Difference between revisions

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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.5%
|damage={{AuraDamageSSBU|8.5}}
|angle=50
|angle=50
|af=3
|bk=79
|bk=79
|ks=59
|ks=59
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=10.0%
|damage={{AuraDamageSSBU|10.0}}
|angle=50
|angle=50
|af=3
|bk=74
|bk=74
|ks=79
|ks=79
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=60
|angle=60
|af=3
|bk=74
|bk=74
|ks=69
|ks=69
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=7.0%
|damage={{AuraDamageSSBU|7.0}}
|angle=60
|angle=60
|af=3
|bk=74
|bk=74
|ks=74
|ks=74

Latest revision as of 12:09, July 23, 2022

Hitbox visualization showing Lucario's dash attack.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Dash attack's sweetspot has more range (hitboxes: 3.0u → 3.6u (clean), 2.8u → 2.9u (late)).

  13.0.0

  •   Dash attack's sweetspot has more range (Sweetspot X offset : 2.2u → 3.2u).
  •   The clean hit has a longer duration, removing a frame of the late hit (7-9/10-15 → 7-10/11-15).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.5% 0   Forward 79 59 0   3.8 top 0.0 4.0 2.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 10.0% 0   Forward 74 79 0   3.6 footl 3.2 to 0.0 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
Late hit
0 0 0 6.0% 0   Forward 74 69 0   3.5 top 0.0 4.0 2.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 7.0% 0   Forward 74 74 0   2.9 footl 3.2 to 0.0 0.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            

TimingEdit

Clean hit 7-10
Late hit 11-15
Interruptible 42
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible