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Wario (SSBU)/Back throw: Difference between revisions

m (Removed protection from "Wario (SSBU)/Back throw": Bot: Unprotecting a list of files)
(→‎Timing: FAF is actually 70)
 
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==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Coming when the script is found.|24}}
{{HitboxTableTitle|Collateral hit (early)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=50
|bk=100
|ks=70
|fkv=0
|r=6.0
|bn=bust
|xpos=-6.0 to -2.0
|ypos=15.0 to 8.0
|zpos=-3.0 to -1.5
|ff=1.0
|type=Throwing
|effect=Normal
|sfx=Kick
|slvl=M
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Collateral hit (mid)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=50
|bk=100
|ks=70
|fkv=0
|r=6.0
|bn=bust
|xpos=-1.0 to 2.0
|ypos=15.0 to 8.0
|zpos=-6.5 to -1.5
|ff=1.0
|type=Throwing
|effect=Normal
|sfx=Kick
|slvl=M
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Collateral hit (late)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=50
|bk=100
|ks=70
|fkv=0
|r=6.0
|bn=bust
|xpos=5.0 to 2.0
|ypos=15.0 to 8.0
|zpos=-5.5 to -1.5
|ff=1.0
|type=Throwing
|effect=Normal
|sfx=Kick
|slvl=M
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Collateral hit (latest)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=50
|bk=100
|ks=70
|fkv=0
|r=6.0
|bn=bust
|xpos=8.0 to 2.0
|ypos=15.0 to 8.0
|zpos=-7.5 to -1.5
|ff=1.0
|type=Throwing
|effect=Normal
|sfx=Kick
|slvl=M
|clang=f
|rebound=f
}}
|}
|}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
Line 25: Line 108:
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 36: Line 132:
|1-48
|1-48
|-
|-
!Hitbox
!Collateral hit
|15-46
|15-37, 38-40, 41, 42-46
|-
!Turnaround
|48
|-
|-
!Throw Release
!Throw release
|48
|48
|-
|-
!Interruptible
!Interruptible
|71
|70
|-
|-
!Animation length
!Animation length
Line 49: Line 148:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=32}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=23|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
|-
|-
{{FrameStrip|t=Invincible|c=48}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStrip|t=Invincible|c=47|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavWario|g=SSBU}}
{{MvSubNavWario|g=SSBU}}

Latest revision as of 19:24, August 22, 2022

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Wario back throw hurtbox and hitbox visualization
WarioBThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Collateral hit (early)
0 0 0 8.0% 0   Standard 100 70 0   6.0 bust -6.0 to -2.0 15.0 to 8.0 -3.0 to -1.5 1.0× 1.0× 0%               Kick   All All            
Collateral hit (mid)
0 0 0 8.0% 0   Standard 100 70 0   6.0 bust -1.0 to 2.0 15.0 to 8.0 -6.5 to -1.5 1.0× 1.0× 0%               Kick   All All            
Collateral hit (late)
0 0 0 8.0% 0   Standard 100 70 0   6.0 bust 5.0 to 2.0 15.0 to 8.0 -5.5 to -1.5 1.0× 1.0× 0%               Kick   All All            
Collateral hit (latest)
0 0 0 8.0% 0   Standard 100 70 0   6.0 bust 8.0 to 2.0 15.0 to 8.0 -7.5 to -1.5 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 7.0%   Forward 80 60 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-48
Collateral hit 15-37, 38-40, 41, 42-46
Turnaround 48
Throw release 48
Interruptible 70
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible