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Dark Samus (SSBU)/Down throw: Difference between revisions

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==Overview==
==Overview==
Low [[knockback]] throw that can start [[combo|combos]] and lead to potential follow-ups while the opponent is in [[hitstun]], depending on their [[weight]] and [[directional_influence|directional influence]].
==Throw Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
Line 20: Line 22:
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Electric<!--actually Electric Whip or Grapple Beam-->
|effect=Grapple
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Grapple
|sfx=None
|sfx=None
|slvl=S
|slvl=S

Latest revision as of 21:26, May 12, 2024

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Dark Samus down throw hurtbox visualization
DarkSamusDThrow.gif

OverviewEdit

Low knockback throw that can start combos and lead to potential follow-ups while the opponent is in hitstun, depending on their weight and directional influence.

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 8.0%   Forward 60 75 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-21
Throw Release 21
Interruptible 38
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible