DUMMY: Difference between revisions
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'''DUMMY''' is a [[stage]] in ''[[Super Smash Bros. Melee]]'' which can only be found via [[Action Replay]]. When activated in the {{SSBM|debug menu}}, it crashes the game because the game does not specify a pointer for background music. This can be rectified through another hack that | '''DUMMY''' is a [[stage]] in ''[[Super Smash Bros. Melee]]'' which can only be found via [[Action Replay]]. When activated in the {{SSBM|debug menu}}, it crashes the game because the game does not specify a pointer for background music. This can be rectified through [[Debug menu (SSBM)/Codes#DUMMY crash prevent|another hack]] that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu. | ||
Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen. | Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen. |
Revision as of 15:22, July 31, 2016
DUMMY | |
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Universe | Super Smash Bros. |
Appears in | Melee |
Availability | Hacking only |
DUMMY is a stage in Super Smash Bros. Melee which can only be found via Action Replay. When activated in the debug menu, it crashes the game because the game does not specify a pointer for background music. This can be rectified through another hack that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu.
Unusually, while the stage has a standard set of blast lines, they are located extremely far from the stage's center; as a result, the game will crash before players come in contact with them, due to the game being unable to process the character's position on the screen.
DUMMY's purpose is unknown, and nothing in the game gives any suggestion as to what it was intended to be.