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Power Meter: Difference between revisions

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The '''Power Meter''' ({{ja|K.O.ゲージ}}, ''K.O. Gauge'') is a special mechanic unique to {{SSB4|Little Mac}} in ''[[Super Smash Bros. 4]]'' that is shown above his [[damage meter]]. It can be filled if Little Mac takes or deals damage (even to shields), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge. Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character.
The '''Power Meter''' ({{ja|K.O.ゲージ}}, ''K.O. Gauge'') is a special mechanic unique to {{SSB4|Little Mac}} in ''[[Super Smash Bros. 4]]'' that is shown above his [[damage meter]]. It can be filled if Little Mac takes or deals damage (even to shields), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge. Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character.



Revision as of 17:08, February 13, 2016

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The Power Meter (K.O.ゲージ, K.O. Gauge) is a special mechanic unique to Little Mac in Super Smash Bros. 4 that is shown above his damage meter. It can be filled if Little Mac takes or deals damage (even to shields), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge. Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his neutral special move, the Straight Lunge, to be replaced with a powerful move named the KO Uppercut. While intended to be a one-hit KO per its name, its base knockback is not quite high enough to OHKO at 0%, and reaches KO potential at about 30% when performed on the ground, although this is dependent on the weight of the character.

The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button, meaning it can be depleted if the player spams the special button during hitstun. The meter will also be emptied if Little Mac is KO'd, takes a moderate-strength hit (except for the first ten seconds after reaching full meter), or traverses through a door in Smash Run.

When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge but does not gain a Power Meter and so does not get the KO Uppercut move.

When Little Mac transforms into Giga Mac, the power meter disappears for the entire duration of the Final Smash.

Origin

The Power Meter appears in the Punch-Out!! series, where successfully landing punches to Little Mac's opponents fills the meter up, while getting hit decreases the meter. Once the meter was full, Little Mac can perform a powerful knockout blow to his opponent. In Mike Tyson's Punch-Out!! and the Wii game the meter was replaced with the Star Punch System.

Gallery

Trivia

  • When the KO Uppercut is successfully used, the camera will briefly zoom in on the move, similar to what happens for a Final Smash.
  • Thanks to the Power Meter filling up if he takes damage, Little Mac can abuse the super armor of his smash attacks to plow through situations that would normally OHKO normal fighters and fill up his Power Meter immediately: examples include hitting four Blast Boxes at the same time with a charged forward smash, sending him to over 200% but keeping him alive with a full KO Punch ready.