Lucina (SSB4)/Down throw: Difference between revisions

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==Overview==
==Overview==
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{{competitive expertise}}
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get an up smash, up air, back air, forward smash, or even forward air.
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get an up smash, up air, back air, forward smash, or even forward air.


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{{technical data}}
{{technical data}}
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{{MvSubNavLucina|g=SSB4}}
{{MvSubNavLucina|g=SSB4}}
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Revision as of 22:40, January 30, 2016

Overview

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Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get an up smash, up air, back air, forward smash, or even forward air.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Throw 5% 100° 95 50 Yes Normal Small


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.