Flaws in artificial intelligence: Difference between revisions
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[[File:Suicidal Bowser.gif|250px|thumb|An example of the flawed ''Melee'' AI.]] | [[File:Suicidal Bowser.gif|250px|thumb|An example of the flawed ''Melee'' AI.]] | ||
While it is notable that high level [[artificial intelligence]] are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of [[knockback]] the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's [[Egg Throw]] and Pikachu's [[Volt Tackle]], all four games are known for having CPUs that can be '''extremely flawed''' even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as [[edgehogging]], [[chaingrab]] | While it is notable that high level [[artificial intelligence]] are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of [[knockback]] the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's [[Egg Throw]] and Pikachu's [[Volt Tackle]], all four games are known for having CPUs that can be '''extremely flawed''' even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as [[edgehogging]], [[chaingrab]]bing and [[edge hop]]ping, nor use other such advanced techniques, such as [[L-cancel]]ing, [[wave dash]]ing and [[DACUS]]ing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though ''[[Super Smash Bros. Brawl]]'' has also received attention to its flawed AI system; in all four games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often with the caption that the "AI is just too good". | ||
Some [[mod]]s of ''Brawl'' have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In ''[[Project M]]'', for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as [[wavedashing]] and [[L-canceling]]. The Project M AI even exhibit new flaws that ''Brawl's'' native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as {{PM|Pikachu}}'s [[Quick Attack]]). | Some [[mod]]s of ''Brawl'' have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In ''[[Project M]]'', for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as [[wavedashing]] and [[L-canceling]]. The Project M AI even exhibit new flaws that ''Brawl's'' native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as {{PM|Pikachu}}'s [[Quick Attack]]). |
Revision as of 16:02, May 14, 2015
While it is notable that high level artificial intelligence are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of knockback the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's Egg Throw and Pikachu's Volt Tackle, all four games are known for having CPUs that can be extremely flawed even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as edgehogging, chaingrabbing and edge hopping, nor use other such advanced techniques, such as L-canceling, wave dashing and DACUSing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in Super Smash Bros. and Super Smash Bros. Melee, though Super Smash Bros. Brawl has also received attention to its flawed AI system; in all four games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often with the caption that the "AI is just too good".
Some mods of Brawl have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In Project M, for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as wavedashing and L-canceling. The Project M AI even exhibit new flaws that Brawl's native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as Pikachu's Quick Attack).
List of flaws from specific games
- List of flaws in artificial intelligence (SSB)
- List of flaws in artificial intelligence (SSBM)
- List of flaws in artificial intelligence (SSBB)
- List of flaws in artificial intelligence (SSB4)
External links
- A playlist of videos showing the many flaws and exploits of the AI in Melee and Brawl.
- The majority of TAS videos by Andtgar show off abusing Smash 64 AI while perfectly comboing.
- A video showing many AI flaws in Melee, some of which are listed above.
- A video showing an AI flaw of Falco in Melee.