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R.O.B. (SSBB)/Up aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all attacks connect, the damage output is roughly 20% total, h...)
 
(Probably shouldn't create a page if you're not going to add half a kilo of information or more.)
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==Overview==
==Overview==
R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all attacks connect, the damage output is roughly 20% total, however, this varies depending on the damage of each hit. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward at an angle.
R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all attacks connect, the damage output is 19% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward at an angle. This attack is held back from use in tournament play, though, due to how easy it is to [[SDI]] out of the final hit, and lack of juggling capability. Most R.O.B. professionals turn to his {{mvsub|R.O.B.|SSBB|Neutral aerial}} for superior vertical coverage.


{{competitive expertise}}
{{technical data}}
{{technical data}}



Revision as of 19:41, October 13, 2014

Overview

R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all attacks connect, the damage output is 19% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward at an angle. This attack is held back from use in tournament play, though, due to how easy it is to SDI out of the final hit, and lack of juggling capability. Most R.O.B. professionals turn to his Neutral aerial for superior vertical coverage.


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Data.png This article or section may require additional technical data.
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