SmashWiki:12TP/1P Game: Difference between revisions

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<center><span style="background:#ffbfbf">{{rollover|Clearing the 1P game is the first step towards ?????.|1Pゲームのクリアは、はてなき得点競争への第一歩。}}<br>{{rollover|Whether you enjoy it or not depends on the skill of the player.|それを楽しめるかどうかは、プレイヤーと競争相手次第。}}</span></center>
<center>{{TranslationQuality|Clearing the 1P game is the first step towards competing for a high score.|1Pゲームのクリアは、はてなき得点競争への第一歩。|0.35}}<br><span style="background:#ffbfbf">{{rollover|Whether you enjoy it or not depends on the skill of the player.|それを楽しめるかどうかは、プレイヤーと競争相手次第。}}</span></center>


<center>[[Image:Bonus Screen SSB64.gif|220x163px|center]]</center>
<center>[[Image:Bonus Screen SSB64.gif|220x163px|center]]</center>

Revision as of 16:05, April 27, 2014


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

In the 1-player game, stages are played in a predetermined order.

There are 11 stages plus 3 bonus stages.
Stage VS Item
frequency
Very
Easy
Easy Normal Hard Very
Hard
1 Link Low 1 1 3 6 8
2 Yoshi Team (18) Middle 1 2 3 5 6
3 Fox McCloud Middle 2 3 4 6 8
BONUS Break the Targets! - - - - - -
4 Mario Bros. Middle 2 3 5 6 7
5 Pikachu Middle 3 4 5 7 9
6 Giant Donkey Kong High 2 3 4 6 7
BONUS Board the Platforms! - - - - - -
7 Kirby Team (8) Middle 2 3 4 5 6
8 Samus Aran Middle 4 5 7 8 9
9 Metal Mario VeryLow 1 2 3 4 6
BONUS Race to the Finish! - - - - - -
10 Fighting Polygon Team (30) High 2 2 3 4 5
11 Master Hand Nothing 6 7 7 7 8
The numbers on the right show the difficulty level for each computer player,
representing a computer of that level from 1-9.
However, the level of Giant Donkey Kong and Teams
also affects how easily they can be knocked back.

1-player game scoring method
The clear score is simply based on the following elements and bonuses.
Damage done to opponents (Damage done) ×10
Opponents KO'd +1000
Time remaining (Seconds remaining) ×100
(×200 for Bonus 1 and 2, ×500 for Bonus 3)
Used a continue Score is halved
List of clear bonuses (all 51)
Cheap Play -99
Used the same attack more than 35% of the time
(unless Single Move, Special Move, or Butterfly is earned)
Star Finish 2000
KO'd all enemies off the top of the screen except for stages 2, 7, or 10.
No Items 5000
Cleared without using items
Shield Breaker 5000
Broke an opponent's shield at least once
Judo Warrior 4000
Cleared with only throws (grab, forward throw, back throw)
Butterfly 10000
Cleared with only aerial attacks
Shooter 5000
Cleared with only projectiles
Heavy Damage 10000
Cleared while over 300% damage.
All Variations 15000
Cleared by hitting with all normal attacks
Item Strike 10000
Cleared with only items
(using normal attacks is okay if they do not hit)
Trickster 8000
KO'd all enemies off the top of the screen in stages 2, 7, or 10.
Speedster 8000
Cleared in less than 30 seconds
Item Pitcher 10000
Cleared with only item throws
Anti-War 30000
Cleared without hitting with any attack
No Missing 1500×number of stages
Bonus increases for each clear without missing
No Damage 10000
Cleared without damage
Full Power 5000
Cleared at 0% damage.
Star Clear 8000
Cleared while invincible from a Star
Vegetarian 5000
Ate 3 or more tomatoes.
Heartful 8000
Picked up 3 or more hearts.
Got Mew 8000
The Pokémon Mew appeared
Throw Finish 2000
KO'd last enemy with a throw
Smash Mania 3000
Cleared with only smash attacks
Smash-less 3000
Cleared without any smash attacks
Special Move 5000
Only used special moves to attack
Single Move 8000
Only used one move to attack
Pokémon Finish 8000
Cleared with a Pokémon with the last hit (hitting with the Poké Ball does not count)
00 Agent 8000
Cleared with a Motion-Sensor Bomb for the last hit
Taunt 100
Cleared while in the taunt animation (L button)
Mystic 6000
Cleared before being revived after falling off the screen
Comet Mystic 7000
Cleared while being turned into a star off the top of the screen
Acid Clear 1000
Cleared the Samus stage with the acid
Bumper Clear 3000
Cleared with a set Bumper item
Tornado Clear 3000
Cleared the Link stage with the tornado
Arwing Clear 3000
Cleared the Fox stage with an Arwing
Count of One 10000
Cleared with one second remaining
Lucky 3 8000
Cleared with 3:33 remaining
Jackpot 5000
Cleared with damage as a repdigit.
Yoshi Rainbow 15000
On stage 2, defeated the 18 Yoshis in order (ordered by colour)
Kirby Flash 12000
On stage 7, defeated the Kirbies in the following order:
(Mario→DK→Link→Samus→Yoshi→Fox→Pikachu→One of the others)
which is, the same order as the basic character selection screen (= order of appearance in games)
Bros. Calamity 12000
On stage 4, defeat Luigi before Mario without attacking Mario
Kong Defender 7000
On stage 6, defeat Giant Donkey Kong without an ally dying
Kong Perfect 50000
On stage 6, defeat Giant Donkey Kong without an ally getting attacked even once
Friendship 5000
On stage 4, defeat the Mario Bros. without an ally dying
Real Friend 30000
On stage 4, defeat the Mario Bros. without an ally getting attacked even once
Perfect 10000
Bonus stages 1 and 2: perfect bonus
Game Cleared 40000×difficulty level
Defeated the final boss, Master Hand
Speed King 20000
Defeated the final boss in under 12 minutes
Speed Demon 60000
Defeated the final boss in under 8 minutes
No Miss Clear 40000
Defeated the final boss without losing a life through the entire game
No Damage Clear 300000
Defeated the final boss without taking damage even once through the entire game
Clearing the 1P game is the first step towards competing for a high score.
Whether you enjoy it or not depends on the skill of the player.
Bonus Screen SSB64.gif
The second page lists the bonuses.

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