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Thunderspiking: Difference between revisions

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
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{{ImageCaption|File:SSB64 Thunderspike First Hit.png|File:SSB64 Thunderspike Thunder Hit.png|width1=240x230px|width2=250x230px|caption=An example of a thunderspike combo.}}
{{ImageCaption|File:SSB64 Thunderspike First Hit.png|File:SSB64 Thunderspike Thunder Hit.png|width1=240x230px|width2=250x230px|caption=An example of a thunderspike combo in ''Smash 64''}}
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]]) and using [[Thunder]] to KO opponents when they are near the upper [[blast line]], scoring vertical KOs on opponents at much lower damage percentages. The technique is often used as a finisher of a combo.
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]]) and using [[Thunder]] to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at a rather low damage [[percentage]]. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo), or just for [[KO]]ing.


In ''[[Super Smash Bros.]]'', Thunderspiking was very effective, as Thunder has a infinite vertical range, making it easier for Pikachu to get KOs by around 20%-30% less than just a up smash itself. Its however harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height, the falling speeds in general are faster, and the move is slower and more laggy. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt, but opponents can air dodge out of the Thunder without becoming helpless.
In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, making it easier for Pikachu to get KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games, but opponents can [[air dodge]] without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]

Revision as of 11:49, August 6, 2013

SSB64 Thunderspike First Hit.pngSSB64 Thunderspike Thunder Hit.png
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An example of a thunderspike combo in Smash 64

Thunderspiking is a technique that Pikachu and Pichu can use by launching an opponent upwards (usually from an up smash) and using Thunder to Star KO them when they are near the upper blast line, allowing them to score a vertical KO at a rather low damage percentage. This technique is often used as a combo finisher (notably at the end of Isai's Greenhouse combo), or just for KOing.

In Super Smash Bros., Thunderspiking is very effective, as Thunder has infinite vertical range, making it easier for Pikachu to get KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in Super Smash Bros. Melee, as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the falling speeds of characters are in general faster, and the move is slower and more laggy. In Super Smash Bros. Brawl, Thunderspiking is more effective than in Melee and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games, but opponents can air dodge without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.