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Parry (Yoshi): Difference between revisions

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*[[Double jump cancel counter]]: All three [[Super Smash Bros. (series)|''Super Smash Bros.'' games]].
*[[Double jump cancel counter]]: All three [[Super Smash Bros. (series)|''Super Smash Bros.'' games]].
*Light shield counter (''[[Super Smash Bros. Melee]]'' only): [[Yoshi (SSBM)|Yoshi]] has a specific property that once he [[perfect shield]]s one move, he can immediately perfect shield another move that connects right afterward by continuously light shielding. If this is done with a move that has multiple hits, such as [[Kirby (SSBM)|Kirby's]] [[down aerial]] , the shield eventually turns white from the multiple power shields.
*Light shield counter (''[[Super Smash Bros. Melee]]'' only): [[Yoshi (SSBM)|Yoshi]] has a specific property that once he [[perfect shield]]s one move, he can immediately perfect shield another move that connects right afterward by continuously light shielding. If this is done with a move that has multiple hits, such as [[Kirby (SSBM)|Kirby's]] [[down aerial]] , the shield eventually turns white from the multiple power shields.
[[File:Yoshi Parry Hurtbox Smash 64.gif|thumb|Yoshi's hurtbox in ''Smash 64'' when using a shield counter]]
*Shield counter (''[[Super Smash Bros.]]'' and ''Melee'' only): By shielding at the precise [[frame]] a move hits, Yoshi can drop his shield instantly and attack.
*Shield counter (''[[Super Smash Bros.]]'' and ''Melee'' only): By shielding at the precise [[frame]] a move hits, Yoshi can drop his shield instantly and attack.



Revision as of 12:30, July 29, 2013

The Parry refers to many different forms of Yoshi-specific techniques that refer to using shields or other forms of defenses generated due to Yoshi's different double jump and shield properties. The techniques vary from game to game.

Yoshi's hurtbox in Smash 64 when using a shield counter
  • Shield counter (Super Smash Bros. and Melee only): By shielding at the precise frame a move hits, Yoshi can drop his shield instantly and attack.