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Buried: Difference between revisions

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(dont abbreviate melee or brawl the first time you introduce it)
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{{ArticleIcons|ssbm=y|ssbb=y}}
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[[Image:Bury.jpg|right|thumb|Donkey Kong is buried in the ground, making him unable to move, attack and so on for a few moments]]
{{Image|A few from Melee would be nice}}
'''Buried''' is a state that characters enter when hit by an attack that induces the [[bury]] status, including [[Headbutt]], Earthquake from [[Togepi]], or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be [[grab]]bed. Like other status effects, [[button mashing]] reduces its duration.
[[Image:Bury.jpg|right|thumb|Donkey Kong is buried in the ground in ''Brawl'', making him unable to move, attack and so on for a few moments]]
'''Buried''' is a state in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' that characters enter when hit by an attack that induces the [[bury]] status, including [[Headbutt]], Earthquake from [[Togepi]], or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be [[grab]]bed. Like other status effects, [[button mashing]] reduces its duration.


Characters can only be buried if already standing on the ground; moves that bury will usually [[meteor smash]] airborne opponents. Burying someone is a great way to set up a [[smash attack]] or other powerful move.
Characters can only be buried if already standing on the ground; moves that bury will usually [[meteor smash]] airborne opponents. Burying someone is a great way to set up a [[smash attack]] or other powerful move.


In ''[[SSBM]]'', a buried character cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in ''[[SSBB]]'', a character that takes a hard enough hit will be relieved of the bury effect and sent flying.
In ''Melee'', a buried character cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in ''Brawl'', a character that takes a hard enough hit will be relieved of the bury effect and sent flying.


[[Category:Special Conditions]]
[[Category:Special Conditions]]

Revision as of 14:31, July 31, 2012

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The editor who added this tag suggests: A few from Melee would be nice
If you have a good image for this article, upload it here.
Donkey Kong is buried in the ground in Brawl, making him unable to move, attack and so on for a few moments

Buried is a state in Super Smash Bros. Melee and Super Smash Bros. Brawl that characters enter when hit by an attack that induces the bury status, including Headbutt, Earthquake from Togepi, or a Pitfall. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be grabbed. Like other status effects, button mashing reduces its duration.

Characters can only be buried if already standing on the ground; moves that bury will usually meteor smash airborne opponents. Burying someone is a great way to set up a smash attack or other powerful move.

In Melee, a buried character cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in Brawl, a character that takes a hard enough hit will be relieved of the bury effect and sent flying.