Super Smash Bros. Brawl

Yoshi (SSBB)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Yoshi forward tilt hitbox visualizations
|-
!↗
|[[File:YoshiFTiltUpSSBB.gif|300px]]
|-
!→
|[[File:YoshiFTiltSSBB.gif|300px]]
|-
!↘
|[[File:YoshiFTiltDownSSBB.gif|300px]]
|-
|}
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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{{HitboxTableTitle|Angled forward|24}}
{{HitboxTableTitle|Angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=2
|id=2
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{{HitboxTableTitle|Angled up|24}}
{{HitboxTableTitle|Angled up|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=2
|id=2
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{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=yoshi
|bn=19
|bn=19
|id=2
|id=2

Latest revision as of 23:36, May 22, 2024

Yoshi forward tilt hitbox visualizations
YoshiFTiltUpSSBB.gif
YoshiFTiltSSBB.gif
YoshiFTiltDownSSBB.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled forward
0 0 10% 0 AngleIcon80.png 40 80 0 5.0 19 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 10% 0 AngleIcon70.png 40 80 0 4.25 19 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 10% 0 AngleIcon50.png 40 80 0 3.5 19 15.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled up
0 0 9% 0 AngleIcon80.png 40 80 0 5.0 19 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 9% 0 AngleIcon65.png 40 80 0 4.25 19 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 9% 0 AngleIcon50.png 40 80 0 3.5 19 15.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled down
0 0 8% 0 AngleIcon80.png 40 80 0 5.0 19 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 AngleIcon65.png 40 80 0 4.25 19 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 AngleIcon50.png 40 80 0 4.0 19 15.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 6-8
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox