Template:MovesetTable/Tilts: Difference between revisions

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m (that was dumb to have anyway)
m (Changed a typo(?) so Kazuya's moveset section has correct formatting now)
 
(21 intermediate revisions by 7 users not shown)
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{|class="wikitable"
{|class="wikitable"
</noinclude>|-
</noinclude>|-
{{#switch:{{{angles|1}}}
{{#ifeq:{{{ftiltdesc}}}|none||{{#switch:{{{angles|1}}}
|1=
|1=
!colspan="2"{{!}}<includeonly>{{#ifexpr:{{{count|1}}}>1|[[/Forward tilt 1|Forward tilt 1]]|[[/Forward tilt|Forward tilt]]}}</includeonly><noinclude>/Forward tilt [1]</noinclude>
!rowspan="{{{ftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>
{{!}}{{{ftiltname}}}{{!!}}{{{ftiltdmg}}}{{!!}}{{{ftiltdesc}}}
{{!}}rowspan="{{{ftiltcount|1}}}"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltdmg}}}{{!!}}rowspan="{{{ftiltcount|1}}}"{{!}}{{{ftiltdesc}}}
|3=
|3=
!rowspan="3"{{!}}<includeonly>{{#ifexpr:{{{count|1}}}>1|[[/Forward tilt 1|Forward tilt 1]]|[[/Forward tilt|Forward tilt]]}}</includeonly><noinclude>/Forward tilt [1]</noinclude>{{!!}}↗
!rowspan="3"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>{{!!}}↗
{{!}}rowspan="3"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="3"{{!}}{{{ftiltdesc}}}
{{!}}rowspan="3"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="3"{{!}}{{{ftiltdesc}}}
{{!}}-
{{!}}-
!→
!→
{{!}}{{{ftiltdmg|{{{ftiltsidedmg}}}}}}
{{!}}{{{ftiltsidedmg|{{{ftiltdmg}}}}}}
{{!}}-
{{!}}-
!↘
!↘
{{!}}{{{ftiltdowndmg}}}
{{!}}{{{ftiltdowndmg}}}
|5=
|5=
!rowspan="5"{{!}}<includeonly>{{#ifexpr:{{{count|1}}}>1|[[/Forward tilt 1|Forward tilt 1]]|[[/Forward tilt|Forward tilt]]}}</includeonly><noinclude>/Forward tilt [1]</noinclude>{{!!}}↑
!rowspan="5"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>{{!!}}↑
{{!}}rowspan="5"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="5"{{!}}{{{ftiltdesc}}}
{{!}}rowspan="5"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltupdmg}}}{{!!}}rowspan="5"{{!}}{{{ftiltdesc}}}
{{!}}-
{{!}}-
Line 23: Line 23:
{{!}}-
{{!}}-
!→
!→
{{!}}{{{ftiltdmg|{{{ftiltsidedmg}}}}}}
{{!}}{{{ftiltsidedmg|{{{ftiltdmg}}}}}}
{{!}}-
{{!}}-
!↘
!↘
Line 32: Line 32:
|#default=
|#default=
{{!}}colspan="5"{{!}}<span class="error">Invalid number of f-tilt angles entered.</span>
{{!}}colspan="5"{{!}}<span class="error">Invalid number of f-tilt angles entered.</span>
}}
}}}}
|-
|-
{{#ifexpr:{{{count|1}}}>=2|
{{#ifexpr:{{{ftiltcount|1}}}>=2|
!colspan="2"{{!}}<includeonly>[[/Forward tilt 2|Forward tilt 2]]</includeonly><noinclude>/Forward tilt 2</noinclude>
{{!}}{{{ftilt2dmg}}}}}
{{!}}{{{ftilt2name}}}{{!!}}{{{ftilt2dmg}}}{{!!}}{{{ftilt2desc}}}}}
{{!}}-
{{!}}-
{{#ifexpr:{{{count|1}}}>=3|
{{#ifexpr:{{{ftiltcount|1}}}>=3|
!colspan="2"{{!}}<includeonly>[[/Forward tilt 3|Forward tilt 3]]</includeonly><noinclude>/Forward tilt 3</noinclude>
{{!}}{{{ftilt3dmg}}}}}
{{!}}{{{ftilt3name}}}{{!!}}{{{ftilt3dmg}}}{{!!}}{{{ftilt3desc}}}}}
|-
|-
!colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude>
{{#if:{{{btiltdesc|}}}|
|{{{utiltname}}}||{{{utiltdmg}}}||{{{utiltdesc}}}
!colspan="2"{{!}}<includeonly>[[/Back tilt|Back tilt]]</includeonly><noinclude>/Back tilt</noinclude>
{{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}}
{{!}}-}}
{{#ifeq:{{{utiltdesc}}}|none||!rowspan="{{{utiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude>
{{!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltname}}}{{!!}}{{{utiltdmg}}}{{!!}}rowspan="{{{utiltcount|1}}}"{{!}}{{{utiltdesc}}}
{{!}}-
{{#ifexpr:{{{utiltcount|1}}}>=2|
{{!}}{{{utilt2dmg}}}}}}}
|-
{{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude>
{{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}}
{{!}}-
{{#ifexpr:{{{dtiltcount|1}}}>=2|
{{!}}{{{dtilt2dmg}}}}}}}
|-
|-
!colspan="2"|<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude>
{{#ifeq:{{{diagonals|n}}}|y|
|{{{dtiltname}}}||{{{dtiltdmg}}}||{{{dtiltdesc}}}
!rowspan="{{{uftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up-forward tilt|Up-forward tilt]]</includeonly><noinclude>/Up-forward tilt</noinclude>
{{!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltname}}}{{!!}}{{{uftiltdmg}}}{{!!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltdesc}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=2|
{{!}}{{{uftilt2dmg}}}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=3|
{{!}}{{{uftilt3dmg}}}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=4|
{{!}}{{{uftilt4dmg}}}}}
{{!}}-
!rowspan="{{{dftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down-forward tilt|Down-forward tilt]]</includeonly><noinclude>/Down-forward tilt</noinclude>
{{!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltname}}}{{!!}}{{{dftiltdmg}}}{{!!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltdesc}}}
{{!}}-
{{#ifexpr:{{{dftiltcount|1}}}>=2|
{{!}}{{{dftilt2dmg}}}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Down-back tilt|Down-back tilt]]</includeonly><noinclude>/Down-back tilt</noinclude>
{{!}}{{{dbtiltname}}}{{!!}}{{{dbtiltdmg}}}{{!!}}{{{dbtiltdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude>
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}}
{{!}}-}}
{{#ifeq:{{{crouchattacks|n}}}|y|
!colspan="2"{{!}}<includeonly>[[/Crouch attack|Crouch attack]]</includeonly><noinclude>/Crouch attack</noinclude>
{{!}}{{{crouchattackname}}}{{!!}}{{{crouchattackdmg}}}{{!!}}{{{crouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Forward crouch attack|Forward crouch attack]]</includeonly><noinclude>/Forward crouch attack</noinclude>
{{!}}{{{fcrouchattackname}}}{{!!}}{{{fcrouchattackdmg}}}{{!!}}{{{fcrouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Back crouch attack|Back crouch attack]]</includeonly><noinclude>/Back crouch attack</noinclude>
{{!}}{{{bcrouchattackname}}}{{!!}}{{{bcrouchattackdmg}}}{{!!}}{{{bcrouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Uncrouching attack|Uncrouching attack]]</includeonly><noinclude>/Uncrouching attack</noinclude>
{{!}}{{{uncrouchingattackname}}}{{!!}}{{{uncrouchingattackdmg}}}{{!!}}{{{uncrouchingattackdesc}}}
{{!}}-}}
{{#ifeq:{{{dashdesc}}}|none||!colspan="2"{{!}}<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
{{!}}{{{dashname}}}{{!!}}{{{dashdmg}}}{{!!}}{{{dashdesc}}}}}
|-
|-
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
{{#if:{{{ddashdesc|}}}|
|{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}}<noinclude>
!colspan="2"{{!}}<includeonly>[[/Double dash attack|Double dash attack]]</includeonly><noinclude>/Double dash attack</noinclude>
{{!}}{{{ddashname}}}{{!!}}{{{ddashdmg}}}{{!!}}{{{ddashdesc}}}
{{!}}-}}<noinclude>
|}
|}
==Usage==
==Usage==
Don't use this on its own. Use {{t|MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).


Don't use this on its own. Use {{t|MovesetTable}}.
Dash attack thrown in because where else can it go, really.


Note for reference: Assumes that only the first part of an f-tilt can be angled.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".


[[Category:Moveset tables]]</noinclude>
[[Category:Moveset tables]]</noinclude>

Latest revision as of 09:53, August 11, 2023

/Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
/Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
/Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
/Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}

Usage

Don't use this on its own. Use {{MovesetTable}}.

Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).

Dash attack thrown in because where else can it go, really.

A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".