Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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(Not sure why this was re-added but... no. There's no utility to using dair without falling; it's just a weak hitbox with long lag she can easily be punished for, with no gain whatsoever. It also requires specific timing, which is not what a mixup is. It's just a carryover from devs not wanting you to easily momentum cancel with it back in Brawl/S4.) |
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|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
|Snake= | |Snake= | ||
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | *{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} |
Revision as of 13:31, July 16, 2022
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The spring activated Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.