Mewtwo (SSBM)/Up throw: Difference between revisions
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{{ArticleIcons|ssbm | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
==Throw data== | ==Throw data== | ||
{{MeleeThrowTableHeader}} | {{MeleeThrowTableHeader}} | ||
Line 25: | Line 27: | ||
==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |- | ||
!Animation length | !Invincible | ||
|69 | |1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | ||
{{MeleeWeightBasedFrameRow|Throw|42}} | |||
{{MeleeWeightBasedFrameRow|Animation length|69}} | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=41|e=LagThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}} | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Blank|c=44}} | ||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}{{FrameStrip|t=Blank|c=44}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=41|e=LagThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Blank|c=13}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=61}}{{FrameStrip|t=Blank|c=13}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=49|e=LagThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}} | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=74}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 01:59, June 10, 2021
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 12% | 100 | 70 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 23.1 | 25.2 | 29.4 | 30.66 | 31.08 | 31.5 | 33.6 | 35.7 | 36.54 | 36.96 | 37.8 | 39.48 | 41.16 | 42 | 43.68 | 45.36 | 45.78 | 46.2 | 46.62 | 47.88 | 49.14 | 49.56 |
Animation length | 37.95 | 41.4 | 48.3 | 50.37 | 51.06 | 51.75 | 55.2 | 58.65 | 60.03 | 60.72 | 62.1 | 64.86 | 67.62 | 69 | 71.76 | 74.52 | 75.21 | 75.9 | 76.59 | 78.66 | 80.73 | 81.42 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |