Talk:Desyncing: Difference between revisions

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:Yes, but the mechanics have changed in many ways making it easier to maintain a desync, but harder to get the initial move off. --<font color="000023">'''[[User:Randall00|RJM]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 17:05, 25 October 2008 (UTC)
:Yes, but the mechanics have changed in many ways making it easier to maintain a desync, but harder to get the initial move off. --<font color="000023">'''[[User:Randall00|RJM]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 17:05, 25 October 2008 (UTC)
== Table for desynching ==
So an editor tagged that tables about desynching possibilities (Ice Climbers, Rosalina & Luma) could help. I want to help out here, but I am not entirely sure how what table headers can work for this article. Does anybody have ideas? --[[File:Derekblue1SigHead1.png|20px|link=]] [[User:Derekblue1|<span style="color:#20B2AA;">'''Derekblue1'''</span>]] [[User talk:Derekblue1|<span style="color:#20B2AA;">(talk)</span>]] [[File:Derekblue1SigHead2.png|20px|link=]] 07:34, April 18, 2020 (EDT)

Revision as of 07:34, April 18, 2020

One of my favorite (linked/desynched) move set is Popo does a F-smash and Nana does a F-air (or Nana smashes and Popo spikes if you have a color set making you Nana). In a way, the foward force from Popo's smash is redirected by Nana's downward spike. And the force will make them land hard, so you have a chance to strike again, but you might need to shield, as most opponents when they land on their back/face will attack in trying to get up, but if you have great skill, you can Perfect Shield the move. I try to get my linked move set a lot, as it can do mega damage, if done right. BTW, because of the total strength and speed of the downward force applied to the opponent once Popo's F-smash and Nana's spike (f-air) connect, it (the linked moves) has the right to be a meteor smash. But usually, you seem (seem) to only get this linked move set somewhere in the middle of the stage, or away from the edges, because, the timing neccesary to get Nana to do an actual jump rather then a small hop is, well, something at a Master Level. I would like to hear about other linked move sets. Bye for now. Learner3 14:12, 10 April 2008 (UTC)

Waits a Minute...

Does desynching return in brawl? —Preceding unsigned comment added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]])

Yes, but the mechanics have changed in many ways making it easier to maintain a desync, but harder to get the initial move off. --RJM Talk 17:05, 25 October 2008 (UTC)

Table for desynching

So an editor tagged that tables about desynching possibilities (Ice Climbers, Rosalina & Luma) could help. I want to help out here, but I am not entirely sure how what table headers can work for this article. Does anybody have ideas? --Derekblue1SigHead1.png Derekblue1 (talk) Derekblue1SigHead2.png 07:34, April 18, 2020 (EDT)