Samus (SSBM)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== {{MeleeThrowTableHeader}} {{MeleeThrowTableRow |type=Throw |damage=8% |angle=140 |bk=50 |ks=42 |fkv=0 |effect=Normal }} {{MeleeThrow...) |
(→Timing) |
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|11}} | |||
{{MeleeWeightBasedFrameRow|Animation length|41}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=10|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=33}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavSamus|g=SSBM}} | {{MvSubNavSamus|g=SSBM}} | ||
[[Category:Samus (SSBM)]] | [[Category:Samus (SSBM)]] | ||
[[Category:Back throws (SSBM)]] | [[Category:Back throws (SSBM)]] |
Revision as of 16:12, March 27, 2020
Overview
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 50 | 42 | 0 | ||
Release | 3% | 50 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 6.05 | 6.6 | 7.7 | 8.03 | 8.14 | 8.25 | 8.8 | 9.35 | 9.57 | 9.68 | 9.9 | 10.34 | 10.78 | 11 | 11.44 | 11.88 | 11.99 | 12.1 | 12.21 | 12.54 | 12.87 | 12.98 |
Animation length | 22.55 | 24.6 | 28.7 | 29.93 | 30.34 | 30.75 | 32.8 | 34.85 | 35.67 | 36.08 | 36.9 | 38.54 | 40.18 | 41 | 42.64 | 44.28 | 44.69 | 45.1 | 45.51 | 46.74 | 47.97 | 48.38 |
Baseline | |||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |