Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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|Mario=*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}} | |Mario=*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}} | ||
|Donkey Kong=*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | |Donkey Kong=*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}} | ||
|Link=*{{buff|Link can now [[shield SDI]] if a projectile hits his | |Link=*{{buff|Link can now [[shield SDI]] if a projectile hits his Hylian Shield.}} | ||
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | *{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}} | ||
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}} | *{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}} |
Revision as of 18:34, February 10, 2020
The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
The Z-axis glitch has been fixed.
Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.