Piranha Plant (SSBU)/Neutral attack/Hit 3: Difference between revisions
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(created the article (https://rubendal.github.io/ssbu/#/Character/Piranha%20Plant is the site used for the hitbox data).) |
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==Overview== | ==Overview== | ||
Piranha Plant performs a headbutt. It has low damage and knockback, and puts the opponent into tumble | Piranha Plant performs a headbutt. It has low damage and knockback, and puts the opponent into tumble at quite early percents, and combined with the low knockback angle at early percents gives it unique use for tech chases or performing [[jablock]]s. At higher percents, it possesses no notable kill power whatsoever, but due to the lower angle, it can put the opponent at a slightly worse position for edgeguards. The low endlag of the move also makes it somewhat safe on shield, being -13. This gives the move some use in scouting [[out of shield]] options. The hitbox is deceptively smaller than the animation, even after the hitbox buff, only slightly outranging jab 2. | ||
==Update history== | ==Update history== |
Revision as of 20:42, June 1, 2019
Overview
Piranha Plant performs a headbutt. It has low damage and knockback, and puts the opponent into tumble at quite early percents, and combined with the low knockback angle at early percents gives it unique use for tech chases or performing jablocks. At higher percents, it possesses no notable kill power whatsoever, but due to the lower angle, it can put the opponent at a slightly worse position for edgeguards. The low endlag of the move also makes it somewhat safe on shield, being -13. This gives the move some use in scouting out of shield options. The hitbox is deceptively smaller than the animation, even after the hitbox buff, only slightly outranging jab 2.
Update history
- Neutral attack 3 has more range (5.0u → 5.5u, Z-offset: 11.8 → 12.8 (head hitbox)).
Hitboxes
Timing
Hitboxes | 7-8 |
---|---|
Interruptible | 26 |
Animation length | 42 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |