Dr. Mario (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 18: Line 18:
===Pros===
===Pros===


*Has some good KO moves that often don't require a setup
*Has good KO moves that often don't require a setup
*Good edge-guarder
*Good edge-guarder
*Pills are one of the best projectiles in the game
*Pills, due to their high bouncem, are excellent at disturbing enemy approach
*Doesn't have many issues with projectiles other characters use on him
*Two chain throws
*Can hold his own well against some of the characters higher in the tier list
*A very versatile and combo-friendly back aerial
*Two chain grabs
*Long wavedash
*Bair is considered to be one of the best in the game
*His cape is useful for diverting enemy attacks and recoveries
*Great wavedash
*The Cape!


===Cons===
===Cons===

Revision as of 14:59, September 13, 2006

Template:Character

This article discusses Dr. Mario. For the regular version of the Doctor, see Mario.

Doctor Mario is a character in SSBM, unlocked by either clearing Classic mode on any difficulty/stock with Mario without using any continues or by playing 100 vs. matches.

Pros & Cons

Pros

  • Has good KO moves that often don't require a setup
  • Good edge-guarder
  • Pills, due to their high bouncem, are excellent at disturbing enemy approach
  • Two chain throws
  • A very versatile and combo-friendly back aerial
  • Long wavedash
  • His cape is useful for diverting enemy attacks and recoveries

Cons

  • Severely lacks range on his moves
  • Has a bad recovery distance, especially horizontal