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Show new changes starting from 20:09, October 31, 2024
   
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October 31, 2024

October 29, 2024

  • Smasher:Leffen 03:59 +111Person talk contribs(→‎Libel allegations: If the Japanese players denied the claim there needs to be a reference for that. In the reference the fan didn't retract their statement like it states here, they added an addendum but maintain their original statement.)

October 14, 2024

October 12, 2024

  • Super Smash Bros. Ultimate 14:33 −16273.12.13.4 talk(Undid edit by 72.216.186.113: It's still just a Galacta Knight-inspired outfit. Conversely, the fourteen listed here change the fighter's name (or operate under a shared name anyway, in the case of gender switches/Hero/etc.) Meta Knight is still called Meta Knight in this costume.) Tag: Undo
  • Super Smash Bros. Ultimate 01:16 −178Mexi talk contribs(Undid edit by 72.216.186.113: They're palette swaps, not complete model changes. If we followed your logic, a lot of palette swaps would be considered "fighters".) Tag: Undo

October 11, 2024

October 10, 2024

October 9, 2024

  • Jump 12:24 −88Spunney talk contribs(The window of timing does not change, as you cannot buffer airdodges during jumpsquat in Melee, nor can you cancel jumpsquat frames with an airdodge/wavedash, like you'd be able to in Rivals of Aether. The window of timing for a perfect wavedash is the same 1 frame for every character, though characters who jump high are more punished by having a late wavedash (unrelated to jumpsquat frames))

October 8, 2024

October 5, 2024

October 2, 2024