Editing Zero Suit Samus (SSBB)/Down smash

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==Overview==
==Overview==
Zero Suit Samus aims her [[Paralyzer]] at the ground in front of herself, creating a lightning effect that [[paralyze]]s anyone who it hits for a short amount of time. The paralyzing effect will not last longer if used multiple times. It deals 11% damage and low vertical knockback once the paralysis effect is over. It is also one of the only down smashes that only hits in the front.
Zero Suit Samus aims her [[Paralyzer]] at the ground in front of herself, creating a lightning effect that [[paralyze]]s anyone who it hits for a short amount of time. The paralyzing effect will not last longer if used multiple times. It deals 11% damage and low vertical knockback once the paralysis effect is over. It is also one of the only down smashes that only hit in the front.


The opponent is stunned for a lengthy period of time, leaving them very vulnerable. Because of this, it is an excellent [[combo]] starter, giving Zero Suit Samus plenty of time to setup an attack. If done twice, it can rack up damage (at least 22% fresh), then depending on the situation, can be quickly followed up by a move such as a {{mvsub|Zero Suit Samus|SSBB|forward aerial}} to rack up more damage and start an aerial combo, or a [[grab]]. At high percentages, it can be followed up with a [[Plasma Whip]], {{mvsub|Zero Suit Samus|SSBB|back aerial}}, or [[Flip Jump]] kick [[meteor smash]] offstage as a finisher, making it a very powerful setup tool.
The opponent is stunned for a lengthy period of time, leaving them very vulnerable. Because of this, it is an excellent [[combo]] starter, giving Zero Suit Samus plenty of time to setup an attack. If done twice, it can rack up damage (at least 22% fresh), then depending on the situation, can be quickly followed up by a move such as a {{mvsub|Zero Suit Samus|SSBB|forward aerial}} to rack up more damage and start an aerial combo, or a [[grab]]. At high percentages, it can be followed up with a [[Plasma Whip]], {{mvsub|Zero Suit Samus|SSBB|back aerial}}, or [[Flip Jump]] kick [[meteor smash]] offstage as a finisher, making it a very powerful setup tool.
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However, down smash's absorption property makes it an incredible tool in doubles. When Zero Suit Samus is paired with Mr. Game & Watch or Lucas (and Ness to a lesser extent), she can easily use her down smash combined with their down specials to great effects. Lucas can easily heal a lot of damage, allowing him to live for a very long time, while Mr. Game & Watch can fill up his bucket to maximum capacity, which can easily OHKO the opposing team. This results in down smash remaining an excellent tool in doubles, despite the fact that it is harder to utilise in most circumstances outside of its absorption properties. This also results in Mr. Game & Watch and Lucas being some of Zero Suit Samus' best teammates in doubles, as they grant her down smash some additional powerful utility.
However, down smash's absorption property makes it an incredible tool in doubles. When Zero Suit Samus is paired with Mr. Game & Watch or Lucas (and Ness to a lesser extent), she can easily use her down smash combined with their down specials to great effects. Lucas can easily heal a lot of damage, allowing him to live for a very long time, while Mr. Game & Watch can fill up his bucket to maximum capacity, which can easily OHKO the opposing team. This results in down smash remaining an excellent tool in doubles, despite the fact that it is harder to utilise in most circumstances outside of its absorption properties. This also results in Mr. Game & Watch and Lucas being some of Zero Suit Samus' best teammates in doubles, as they grant her down smash some additional powerful utility.


Overall, Zero Suit Samus' down smash is one of the best in the game due to its low ending lag, great range, excellent combo potential, its extreme safety on shield and (in doubles) its ability to be absorbed. It is a very useful move in Zero Suit Samus' kit, even though its high startup lag can make it difficult to land at times.
Overall, Zero Suit Samus' down smash is one of the best in the game due to its low ending lag, great range, excellent combo potential, its extreme safety on shield and (in doubles) its ability to be absorbed. It is a very useful move in Zero Suit Samus' kit, even though its high startup lag can make it difficult to land at times.  


==Hitboxes==
==Hitboxes==

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