Editing Zero-to-death combo
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In all ''Smash'' games, zero-to-death combos are a common subject of [[TAS]] videos; extensions of the zero-to-death combo also exist in these runs, such as having multiple characters perform the combo on one character, or making the combo have a particularly high number of [[glancing blow]]s. | In all ''Smash'' games, zero-to-death combos are a common subject of [[TAS]] videos; extensions of the zero-to-death combo also exist in these runs, such as having multiple characters perform the combo on one character, or making the combo have a particularly high number of [[glancing blow]]s. | ||
A rather easy to perform zero-to-death combo in a specific [[matchup]] is often responsible for creating [[hard counter]]s. In ''Brawl'', for example, {{SSBB|Pikachu}} hard counters all the [[space animal]]s and {{SSBB|Captain Falcon}}, as it possesses a simple chain throw (with its [[down throw]]) that can bring each of them from 0% to over 100%, and end with an unavoidable [[up smash]], that if doesn't [[KO]], can then be followed up by a | A rather easy to perform zero-to-death combo in a specific [[matchup]] is often responsible for creating [[hard counter]]s. In ''Brawl'', for example, {{SSBB|Pikachu}} hard counters all the [[space animal]]s and {{SSBB|Captain Falcon}}, as it possesses a simple chain throw (with its [[down throw]]) that can bring each of them from 0% to over 100%, and end with an unavoidable [[up smash]], that if doesn't [[KO]], can then be followed up by a [[Thunder]] that will finish them off. | ||
==Notable examples== | ==Notable examples== |