Editing Young Link (SSBM)

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|zairname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|zairname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|zairdmg=5%
|zairdmg=5%
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery as a [[wall grapple]], though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]].
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]].
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}} and {{SSBM|Samus}}. Young Link's dash grab has a very slightly slower start up, as well as slightly smaller hitboxes and a bit more lag. On top of this, his standing grab is also active for less frames than Link's overall, though is out at the same time.
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}} and {{SSBM|Samus}}. Young Link's dash grab has a very slightly slower start up, as well as slightly smaller hitboxes and a bit more lag. On top of this, his standing grab is also active for less frames than Link's overall, though is out at the same time.

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