Editing Young Link (SSBM)

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Young Link currently ranks 17th out of 26 on the [[tier list]] in the C- tier, one place higher than Link. Young Link has a superb approach due to a combination of good overall mobility, some low [[lag]] [[aerial]]s, a great [[SHFFL]], and a good [[wavedash]]. With a very solid [[projectile]] game (out-classing {{SSBM|Link}}'s), he can start [[combo]]s, edgeguards, and maintain gaps just as well as he can close them. Young Link additionally benefits from access to a sword, which grants him [[disjointed]] attacks and surprisingly good range for his size.  
Young Link currently ranks 17th out of 26 on the [[tier list]] in the C- tier, one place higher than Link. Young Link has a superb approach due to a combination of good overall mobility, some low [[lag]] [[aerial]]s, a great [[SHFFL]], and a good [[wavedash]]. With a very solid [[projectile]] game (out-classing {{SSBM|Link}}'s), he can start [[combo]]s, edgeguards, and maintain gaps just as well as he can close them. Young Link additionally benefits from access to a sword, which grants him [[disjointed]] attacks and surprisingly good range for his size.  


Young Link's primary problem is that he is rather easy to [[KO]]. On top of being light, Young Link has a slow and predictable [[recovery]], making him easy to edgeguard despite having numerous means of mixing it up and extending its distance. Young Link has difficulty with KOs owing to finishers with inconsistent multi-hits and inconvenient sourspots, and he typically requires a [[kill confirm]] or edgeguard to take a stock. Most importantly, Young Link faces significant challenges fighting against common characters like {{SSBM|Fox}} and {{SSBM|Captain Falcon}}, who can quickly overwhelm him with their superior close-quarters tools.
Young Link's primary problem is that he is rather easy to [[KO]]. On top of being light, Young Link has a slow and predictable [[recovery]], making him easy to edgeguard despite having numerous means of mixing it up and extending its distance. Young Link has difficulty with KOs owing to finishers with inconsistent multi-hits and inconvenient sourspots, and he typically requires a [[kill confirm]] or edgeguard to take a stock. Most importantly, Young Link faces significant problems fighting against common characters like {{SSBM|Fox}} and {{SSBM|Captain Falcon}}, who can quickly overwhelm him with their superior close-quarters tools.


While sparsely represented and deemed nonviable at the highest levels of play, Young Link has favorable matchups against a couple of top-tier characters, as shown by {{Sm|Armada}}, giving him a niche as a [[counterpick]], while smashers like {{Sm|Rocket}} have been looking to prove Young Link's worth as a solo-main.
While sparsely represented and deemed nonviable at the highest levels of play, Young Link has favorable matchups against a couple of top-tier characters, as shown by {{Sm|Armada}}, giving him a niche as a [[counterpick]], while smashers like {{Sm|Rocket}} have been looking to prove Young Link's worth as a solo-main.

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