Editing Young Link (SSBM)

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{{MovesetTable
{{MovesetTable
|game=SSBM
|game=SSBM
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}}) / Illusion Stab ({{ja|幻影突き|Genei Tsuki}})
|neutralname= 
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
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|neutralinfdmg=1% (loop)
|neutralinfdmg=1% (loop)
|neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession.
|neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession.
|ftiltname=Sword Chop ({{ja|ソードチョップ|Sōdo Choppu}})
|ftiltname= 
|ftiltdmg=12% (tip), 11% (base), 10% (body)
|ftiltdmg=12% (tip), 11% (base), 10% (body)
|ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's.
|ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's.
|utiltname=Half-Moon Swipe ({{ja|半月スワイプ|Hangetsu Suwaipu}})
|utiltname= 
|utiltdmg=8%
|utiltdmg=8%
|utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash.
|utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltname= 
|dtiltdmg=7% (tip), 9% (base), 10% (body)
|dtiltdmg=7% (tip), 9% (base), 10% (body)
|dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]].
|dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]].
|dashname=Running Hack ({{ja|ランニングハック|Ran'ningu Hakku}})
|dashname= 
|dashdmg=11% (tip), 10% (body)
|dashdmg=11% (tip), 10% (body)
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers.
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers.
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|fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm)
|fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm)
|fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise.
|fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise.
|usmashname=Triple Sword Swipe ({{ja|トリプルソードスワイプ|Toripuru Sōdo Suwaipu}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late)
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late)
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him.
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him.
|dsmashname=Sword Sweep ({{ja|ソードスイープ|Sōdo Suīpu}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back)
|dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword.
|dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword.
|nairname=Hylian Kick ({{ja|ハイリアキック|Hairia Kikku}})
|nairname= 
|nairdmg=12% (clean), 8% (late)
|nairdmg=12% (clean), 8% (late)
|nairdesc=A standard [[sex kick]]. Stronger than Link's.
|nairdesc=A standard [[sex kick]]. Stronger than Link's.
|fairname=Spinning Sword ({{ja|スピニングソード|Supiningu Sōdo}})
|fairname= 
|fairdmg=12%/11%/9% (clean), 8%/7%/5% (late)
|fairdmg=12%/11%/9% (clean), 8%/7%/5% (late)
|fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once.
|fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once.
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}})
|bairname= 
|bairdmg=7% (hits 1-2)
|bairdmg=7% (hits 1-2)
|bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version.
|bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version.
|uairname=Stab-Up ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairname= 
|uairdmg=15% (clean), 12% (late)
|uairdmg=15% (clean), 12% (late)
|uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling.
|uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling.
|dairname=Sword Plant ({{ja|下突き|Shita Tsuki}}, ''Downward Thrust'')
|dairname= 
|dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce)
|dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce)
|dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with an extremely powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the strongest meteor smash in ''Melee'' (when the 21% hitbox connects) and is the most powerful aerial attack in the game, being even stronger than Ganondorf's down aerial, despite the latter having slightly superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (70). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%.
|dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with an extremely powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the strongest meteor smash in ''Melee'' (when the 21% hitbox connects) and is the most powerful aerial attack in the game, being even stronger than Ganondorf's down aerial, despite the latter having slightly superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (70). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%.
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|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}.
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}.
|pummelname=Hilt Strike ({{ja|柄なぐり|Gara Naguri}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Hits opponent with the hilt of his sword.
|pummeldesc=Hits opponent with the hilt of his sword.
|fthrowname=Kick Out ({{ja|キックアウト|Kikku Auto}})
|fthrowname= 
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack.
|fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack.
|bthrowname=Reverse Kick Out ({{ja|リバースキックアウト|Ribāsu Kikku Auto}})
|bthrowname= 
|bthrowdmg=3% (hit 1), 3% (throw)
|bthrowdmg=3% (hit 1), 3% (throw)
|bthrowdesc=Takes foe and kicks them to his back.
|bthrowdesc=Takes foe and kicks them to his back.
|uthrowname=Sword Launch ({{ja|ソード・ランチ|Sōdo Ranchi}})
|uthrowname= 
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly.
|uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly.
|dthrowname=Flying Elbow ({{ja|フライング肘|Furaingu Hiji}})
|dthrowname= 
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able.
|dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able.

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