Editing Yoshi (SSBM)
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Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''. | Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''. | ||
He is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is slightly better than his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding [[combo]] ability with his [[double jump canceling]] (especially against [[fast-faller]]s like {{SSBM|Fox}}), a great [[aerial]] game (coupled with the third most powerful [[meteor smash]] in the game), and some decent [[approach]] options. He can also play [[mindgames]] and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his [[down smash]], which has almost no start-up lag, outstanding [[reach]] and [[knockback]], and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or [[recover]] from. Yoshi also has very unique mechanics, such as an [[super armor|armored]] [[double jump]], which he can use to escape disadvantage or bait | |||
opposing attacks and make them unsafe on hit. Yoshi's [[shield]] is also unique. He cannot jump out of it once in the egg, cannot be [[shield poke|shieldstab]]bed, and suffers no [[shieldstun]], meaning situations involving his shield play out very differently than they do for the rest of the cast. His shield startup animation also has [[invincibility]] [[frame]]s that can be [[jump]]ed out of (known as [[Parry_(Yoshi)|Parry]]ing), giving him a variety of unique [[punish]] opportunities. | opposing attacks and make them unsafe on hit. Yoshi's [[shield]] is also unique. He cannot jump out of it once in the egg, cannot be [[shield poke|shieldstab]]bed, and suffers no [[shieldstun]], meaning situations involving his shield play out very differently than they do for the rest of the cast. His shield startup animation also has [[invincibility]] [[frame]]s that can be [[jump]]ed out of (known as [[Parry_(Yoshi)|Parry]]ing), giving him a variety of unique [[punish]] opportunities. | ||