Editing Yoshi (SSBM)

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Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''.
Yoshi's voice consists of some of Kazumi Totaka's voice clips from ''Yoshi's Story''. ''Melee'' has a mix of those used in ''Smash 64'' and some not used in ''Smash'' prior to ''Melee''.


Yoshi is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is slightly better than his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding [[combo]] ability with his [[double jump canceling]] (especially against [[fast-faller]]s like {{SSBM|Fox}}), a great [[aerial]] game (coupled with the third most powerful [[meteor smash]] in the game), and some decent [[approach]] options. He can also play [[mindgames]] and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his [[down smash]], which has almost no start-up lag, outstanding [[reach]] and [[knockback]], and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or [[recover]] from. Yoshi also has very unique mechanics, such as an [[super armor|armored]] [[double jump]], which he can use to escape disadvantage or bait  
He is currently ranked 10th out of 26 on the current tier list, placing him in the B+ tier. This is slightly better than his previous placement in ''Smash 64'', where he was ranked 5th out of 12. Yoshi has outstanding [[combo]] ability with his [[double jump canceling]] (especially against [[fast-faller]]s like {{SSBM|Fox}}), a great [[aerial]] game (coupled with the third most powerful [[meteor smash]] in the game), and some decent [[approach]] options. He can also play [[mindgames]] and extend combos with his unpredictable [[Egg Throw]], and has a very reliable finisher in his [[down smash]], which has almost no start-up lag, outstanding [[reach]] and [[knockback]], and a very [[semi-spike|favorable launch angle]] that is hard to [[DI]] against or [[recover]] from. Yoshi also has very unique mechanics, such as an [[super armor|armored]] [[double jump]], which he can use to escape disadvantage or bait  
opposing attacks and make them unsafe on hit. Yoshi's [[shield]] is also unique. He cannot jump out of it once in the egg, cannot be [[shield poke|shieldstab]]bed, and suffers no [[shieldstun]], meaning situations involving his shield play out very differently than they do for the rest of the cast. His shield startup animation also has [[invincibility]] [[frame]]s that can be [[jump]]ed out of (known as [[Parry_(Yoshi)|Parry]]ing), giving him a variety of unique [[punish]] opportunities.  
opposing attacks and make them unsafe on hit. Yoshi's [[shield]] is also unique. He cannot jump out of it once in the egg, cannot be [[shield poke|shieldstab]]bed, and suffers no [[shieldstun]], meaning situations involving his shield play out very differently than they do for the rest of the cast. His shield startup animation also has [[invincibility]] [[frame]]s that can be [[jump]]ed out of (known as [[Parry_(Yoshi)|Parry]]ing), giving him a variety of unique [[punish]] opportunities.  


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