Editing Yoshi (SSB)
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Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt. | Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt. | ||
== | ==Difference between game versions== | ||
===NTSC-J to NTSC-U=== | ===NTSC-J to NTSC-U=== | ||
Yoshi was buffed overall in his transition to NTSC-U. His air and falling speeds are faster, both of which help significantly his combo ability with the former also aiding his recovery and his ability to escape aerial pressure along with his increased double jump armor. His down smash is also a more reliable KO and edgeguarding move. However, Yoshi also received indirect nerfs, due to the removal of [[momentum sliding]] and the higher [[SDI]] presence. Nevertheless, Yoshi is much better than in the Japanese version, which is reflected in his tier position. | Yoshi was buffed overall in his transition to NTSC-U. His air and falling speeds are faster, both of which help significantly his combo ability with the former also aiding his recovery and his ability to escape aerial pressure along with his increased double jump armor. His down smash is also a more reliable KO and edgeguarding move. However, Yoshi also received indirect nerfs, due to the removal of [[momentum sliding]] and the higher [[SDI]] presence. Nevertheless, Yoshi is much better than in the Japanese version, which is reflected in his tier position. |