Editing Yoshi (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Yoshi
|name         = Yoshi
|image = {{tabber|title1=Classic (PM)|content1=[[File:Yoshi SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Yoshi.png|250px]]|title3=Dorrie Yoshi (P+)|content3=[[File:PPlus Dorrie Yoshi.png|250px]]}}
|image       = [[Image:Yoshi SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Yoshi (SSBM)
|moveset1     = Yoshi (SSBM)
|moveset2 = Yoshi (SSB)
|moveset2     = Yoshi (SSB)
|altcostume = [[supermariowiki:Dorrie|Dorrie Yoshi]] (''[[Project+]]'')
|tier        = Lower-Mid
|ranking      = 33
}}
}}
'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well.  
'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well.  


Yoshi ranks 33rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the D tier. This is a significant drop from his ''Melee'' standing at 10th out of 26, however is less of a drop compared to ''Brawl'', where he placed 27th out of 38.  
Yoshi ranks 33rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the D tier. This is a significant drop from his ''Melee'' standing at 12th out of 26, however is less of a drop compared to ''Brawl'', where he placed 27th out of 38.  


==Attributes==
==Attributes==
Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi is rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like {{PM|Peach}}'s or {{PM|Ness}}' second jump, enabling [[double jump canceling]], rising aerials, and enhancing mobility options in the air. It also features subtractive [[armor]], letting Yoshi use it through moves that do not deal enough knockback. This allows Yoshi to [[double jump cancel counter]] or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to [[KO]]. His [[Egg Throw]] has great range and is hard to predict with how widely it can be angled. It serves as a great [[edge guard]]ing or comboing tool.
Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi is rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like [[Peach]]'s or [[Ness]]'s second jump, enabling [[double jump canceling]], rising aerials, and enhancing mobility options in the air. It also features subtractive [[armor]], letting Yoshi use it through moves that do not deal enough knockback. This allows Yoshi to [[double jump cancel counter]] or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to [[KO]]. His [[Egg Throw]] has great range and is hard to predict with how widely it can be angled. It serves as a great [[edge guard]]ing or comboing tool.


However, Yoshi has one huge weakness. Like {{PM|Jigglypuff}}, he lacks a recovery up special but unlike other characters, he lacks a recovery special move, making unexpected ventures offstage result in falls very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.
However, Yoshi has one huge weakness. Like {{PM|Jigglypuff}}, he lacks a recovery up special but unlike other characters, he lacks a recovery special move, making unexpected ventures offstage result in falls very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.
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===Ground Attacks===
===Ground Attacks===
*{{buff|Yoshi retains his ''Brawl'' forward tilt although it has the power of his ''Melee'' forward tilt making it a better spacing move.}}
*{{buff|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}}
*{{buff|[[Up tilt]] is now a headbutt similar to its ''Smash 64'' counterpart. Compared to his ''Melee'' up tilt, it has less startup (frame 8 → 6) and ending lag (frame 30 → 24) and it has more range making it better at juggling and initiating aerial [[combo]]s at low percentages. It also deals more knockback (72 (base), 40 (scaling) → 36/112) improving its KO potential.}}
*{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}}
*{{nerf|Up tilt deals less damage (10% → 9% (clean), 7% (late)).}}
*{{buff|Dash attack's clean hit deals more damage (9% → 11%).}}
*{{nerf|Dash attack's late hit deals less damage (8% → 7%).}}
*{{buff|Forward smash has its [[PAL]] strength dealing more damage (16% → 17%) and having higher knockback scaling (94 → 98).}}
*{{buff|Up smash deals more damage (14% → 16%) improving its KO potential despite its lower knockback scaling (108 → 101).}}
*{{buff|The front hit of down smash has more knockback scaling (75/60 → 80) while the back hit deals more damage (12% → 13%).}}
*{{nerf|The back hit has less knockback scaling (75/80 → 64) hindering its KO potential.}}
 
===Aerial Attacks===
*{{buff|Forward aerial has less startup lag (frame 19 → 16) and it has a longer initial auto-cancel window (frames 1-4 → 1-7).}}
*{{nerf|Forward aerial has less knockback scaling (100 → 80).}}
*{{buff|Back aerial deals more damage due to changes to [[stale-move negation]] (20% → 22%) and the final hit has higher base knockback (40 → 50).}}
*{{nerf|Back aerial's second and third hits have more base knockback (10 → 20) making them connect less reliably.}}
*{{buff|Down aerial has less startup (frame 18 → 16) and landing lag (26 frames → 24).}}
*{{nerf|Down aerial deals much less damage (4% → 3% (loop hits), 53% → 38% (total)).}}


===Grab and Throws===
===Grab and Throws===
*{{buff|[[Grab]] has slightly faster startup (frame 18 → 17) and both standing and dash grab have less ending lag (frame 79 (standing), frame 70 (dash) → frame 63 (both)). Yoshi also retains his pivot grab from ''Brawl'' although it has more ending lag due to its ending lag animation playing at 0.75x its normal speed (frame 36 → 41).}}
*{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}}
*{{buff|All throws except for up throw deal more damage (6% → 7% (forward/back), 4% → 6% (down)). Forward and back throws also launch opponents at a lower angle (45° → 40°).}}
*{{buff|Down throw has slightly less [[ending lag]], allowing Yoshi to followup into aerial attacks quicker and more easily.}}
*{{buff|Down throw has slightly less ending lag and has less knockback (120 (base), 20 (scaling) → 90/25), allowing Yoshi to followup into aerial attacks quicker and more easily.}}


===Special Moves===
===Special Moves===
*{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}}
*{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}}
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{buff|The Eggs from [[Egg Throw]] now last until they either hit something or go off screen.}}
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage. The grounded version has more knockback scaling (98 → 100) while the aerial version deals more damage (14% → 16%).}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v3.01===
===v3.01===
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|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| Noggin Dunk || 17% || Yoshi brings his head back and forcefully swings it down. This move has slow start-up, but is a powerful [[meteor smash]], being one of the most effective meteor smashes in the game.
| || 17% || Yoshi brings his head back and forcefully swings it down. This move has slow start-up, but is a powerful [[meteor smash]], being one of the most effective meteor smashes in the game.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
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|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| Flutter Kick || 3% (hits 1-6), 2-3% (hits 7-14) || Yoshi kicks his feet downwards very fast and continuously, weakly meteor smashing enemies. A great move for racking up damage at early percents.
| || 3% (hits 1-6), 2-3% (hits 7-14) || Yoshi kicks his feet downwards very fast and continuously, weakly meteor smashing enemies. A great move for racking up damage at early percents.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Angel|USA}}
*{{Sm|Shiny Zubat|USA}} - The best Yoshi player in the world. Ranked #15 on [[PMRank 2023]] with wins on {{Sm|Malachi}} and {{Sm|WouldSmokeCraq}}.
*{{Sm|Burntsocks|USA}}-The best Yoshi player in SoCal and one of the best in the world. Ranked 12th on the SoCal Project M Power Rankings.
*{{Sm|Burntsocks|USA}} - The best Yoshi player in SoCal and one of the best in the world. Ranked 12th on the SoCal Project M Power Rankings.
*{{Sm|eyeheartlovetap|USA}}-Ranked 8th on the Michigan Project M Power Rankings. Has wins over many of Michigan's best.
*{{Sm|Raptor|USA}}-Placed 25th at [[SKTAR 3]] and 17th at [[Zenith 2014]].
*{{Sm|Shiny Zubat|USA}}-Dual mains Yoshi along with Luigi. Ranked 50th on the [[PMRank 2016]].
*{{Sm|TomboCombo|USA}}-Ranked 9th on the Florida Project M Power Rankings.
*{{Sm|Turvis|USA}}
*{{Sm|V3ctorman|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Yoshi has been given four new recolors: Black, White, Purple, and Orange.  
Yoshi has been given four new recolors: Black, White, Purple, and Orange.
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8| [[File:Yoshi Palette (PM).png|frame|center|Yoshi's alternate costumes in PM]]
|colspan=8| [[Image:Yoshi Palette (PM).png|frame|center|Yoshi's alternate costumes in PM]]
|-
|-
|[[File:YoshiHeadSSBB.png]]
|[[Image:YoshiHeadSSBB.png]]
|[[File:YoshiHeadRedSSBB.png]]
|[[Image:YoshiHeadRedSSBB.png]]
|[[File:YoshiHeadBlueSSBB.png]]
|[[Image:YoshiHeadBlueSSBB.png]]
|[[File:YoshiHeadYellowSSBB.png]]
|[[Image:YoshiHeadYellowSSBB.png]]
|[[File:YoshiHeadPinkSSBB.png]]
|[[Image:YoshiHeadPinkSSBB.png]]
|-
|-
|[[File:YoshiHeadCyanSSBB.png]]
|[[Image:YoshiHeadCyanSSBB.png]]
|[[File:YoshiHeadBlackPM.png]]
|[[Image:YoshiHeadBlackPM.png]]
|[[File:YoshiHeadWhitePM.png]]
|[[Image:YoshiHeadWhitePM.png]]
|[[File:YoshiHeadPurplePM.png]]
|[[Image:YoshiHeadPurplePM.png]]
|[[File:YoshiHeadOrangePM.png]]
|[[Image:YoshiHeadOrangePM.png]]
|}
|}
===Project+===
Yoshi gets two new recolors for his default costume.  One is a brown recolor, and the other is a lime green one based on his sprite in Yoshi's Cookie. ''[[Project +]]'' also adds a costume for Yoshi based on Dorrie's appearance in ''Super Mario Odyssey''.
[[File:Yoshi Palette (P+).png|800px|thumb|center|Yoshi's costumes in P+]]
'''Z-Secret Costume:''' Boshi: Based on [[mariowiki:Boshi|Boshi]], a character exclusive to ''[[mariowiki:Super Mario RPG: Legend of the Seven Stars|Super Mario RPG: Legend of the Seven Stars]]'' and [[mariowiki:Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]] whose Japanese name has connections to [[Wario]] and similar characters. Extra details include sunglasses, visible fangs coming from his mouth, a red collar with spikes around his neck, two spines instead of three on the back of his head, and his torn red shoes that expose his clawed feet.
'''R-Secret Costume:''' Pirate Yoshi: Based on Yoshi's costume when playing on the [[mariowiki:Pirate Land|Pirate Land]] board from ''[[mariowiki:Mario Party 2|Mario Party 2]]'', which is also used for his official artwork for the game.


==Trivia==
==Trivia==
*Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.
*Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.
**Two of the four new costumes, the purple and black costumes, would later be used in ''[[SSB4]]''.


==External links==
==External links==
*[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information]
[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information]
*[https://www.reddit.com/r/SSBPM/comments/an8n91/labbing_discord_results_yoshi/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Yoshi]]
[[Category:Yoshi]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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