Editing Wonderwing

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
**30-79 HP: 2
**30-79 HP: 2
**10-29 HP: 1
**10-29 HP: 1
{{clr}}
{{clear}}


==Instructional quotes==
==Instructional quotes==
Line 30: Line 30:
|ssbudesc=Uses a golden feather to become invincible and charge forward. Used feathers will not be replenished until you are KO'd.
|ssbudesc=Uses a golden feather to become invincible and charge forward. Used feathers will not be replenished until you are KO'd.
}}
}}
{{clr}}
{{clear}}


==Origin==
==Origin==
Line 37: Line 37:


The move returns in ''Banjo-Tooie'' with minimal changes itself, though the ways the game has changed around it makes it less useful. Enemies now run from the duo when Wonderwing is active, so it is harder to hit them with it, and as enemies now respawn after a time, it is unlikely to be worth the effort. The move requires the duo to be together and untransformed, which makes it inaccessible for a much larger portion of the game. Most dangerous terrain (but inconsistently, not all) now applies its damage via Dragundas, large creatures that grab the duo through the move and spit them out, rather than the move protecting against the terrain itself. Certain crushing hazards (again, inconsistently) also play a cutscene before activating that shuts off the player's controls and thus the use of the move before its protection can be used. The move also provides a faint light that can be enough to skip some dark room puzzles. While it is easier to use due to the game featuring regenerating ammo pickups, it remains very situational, with nothing requiring it aside from a single Jinjo behind a boiling waterfall. Using the NESTKING cheat gives the player infinite Gold Feathers (as well as Red Feathers and Eggs), thus allowing the duo to use the Wonderwing indefinitely.
The move returns in ''Banjo-Tooie'' with minimal changes itself, though the ways the game has changed around it makes it less useful. Enemies now run from the duo when Wonderwing is active, so it is harder to hit them with it, and as enemies now respawn after a time, it is unlikely to be worth the effort. The move requires the duo to be together and untransformed, which makes it inaccessible for a much larger portion of the game. Most dangerous terrain (but inconsistently, not all) now applies its damage via Dragundas, large creatures that grab the duo through the move and spit them out, rather than the move protecting against the terrain itself. Certain crushing hazards (again, inconsistently) also play a cutscene before activating that shuts off the player's controls and thus the use of the move before its protection can be used. The move also provides a faint light that can be enough to skip some dark room puzzles. While it is easier to use due to the game featuring regenerating ammo pickups, it remains very situational, with nothing requiring it aside from a single Jinjo behind a boiling waterfall. Using the NESTKING cheat gives the player infinite Gold Feathers (as well as Red Feathers and Eggs), thus allowing the duo to use the Wonderwing indefinitely.
{{clr}}
{{clear}}


==Gallery==
==Gallery==
Line 44: Line 44:
Banjo & Kazooie SSBU Skill Preview Side Special.png|Wonderwing as shown by the Move List in ''Ultimate''.
Banjo & Kazooie SSBU Skill Preview Side Special.png|Wonderwing as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
{{clr}}
{{clear}}


==In other languages==
==In other languages==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)