Editing Wonderwing
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From frames 18-53 - as long as its hitboxes are out - Banjo & Kazooie will gain a special form of [[invincibility]]. This invincibility is specially designed to lose to grab trades, through a specific hurtbox on the front. This includes [[grab#Special moves that can grab|grabbing special moves]], meaning moves like [[Counter Throw]], [[Flame Choke]], and [[Buster Wolf]] will beat out Wonderwing every time. In addition, grabbing the duo out of the move causes it to only deal 0.25x damage to the grabber.<ref>https://twitter.com/Ruben_dal/status/1169773295002144768</ref> Some [[Final Smash]]es that mechanically involve grabs may interact oddly with Wonderwing, such as [[Dark Pit Staff]] stopping the move without dealing damage. | From frames 18-53 - as long as its hitboxes are out - Banjo & Kazooie will gain a special form of [[invincibility]]. This invincibility is specially designed to lose to grab trades, through a specific hurtbox on the front. This includes [[grab#Special moves that can grab|grabbing special moves]], meaning moves like [[Counter Throw]], [[Flame Choke]], and [[Buster Wolf]] will beat out Wonderwing every time. In addition, grabbing the duo out of the move causes it to only deal 0.25x damage to the grabber.<ref>https://twitter.com/Ruben_dal/status/1169773295002144768</ref> Some [[Final Smash]]es that mechanically involve grabs may interact oddly with Wonderwing, such as [[Dark Pit Staff]] stopping the move without dealing damage. | ||
It is also a [[Sonic the Hedgehog|Sonic]]'s weakness. | |||
The duo does not get the full five Gold Feathers to begin a stock in certain situations: | The duo does not get the full five Gold Feathers to begin a stock in certain situations: | ||