Editing Wonderwing
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==Overview== | ==Overview== | ||
[[File:Banjo&KazooieWonderwing.gif|300px|thumb|Banjo & Kazooie's Wonderwing, with the grey sphere displaying the grab hurtbox for grabbing the duo out of the move.]] | [[File:Banjo&KazooieWonderwing.gif|300px|thumb|Banjo & Kazooie's Wonderwing, with the grey sphere displaying the grab hurtbox for grabbing the duo out of the move.]] | ||
The move involves Kazooie protecting Banjo with her magic-infused wings as he charges forward, which deals large damage and knockback if it connects with an opponent | The move involves Kazooie protecting Banjo with her magic-infused wings as he charges forward, which deals large damage and knockback if it connects with an opponent. However, the duo can only use the move five times every stock, as represented by five Gold Feathers that are displayed on each use. If used without feathers, the duo simply stumbles; if used in the air too close to the ground, they hit the floor in a [[floor recovery|downed state]], which cannot be [[tech]]ed. One feather is spent once the dash initiates; if the duo is interrupted in any way during the move's startup, the move is aborted but a feather will not be spent. | ||
From frames 18-53 - as long as its hitboxes are out - Banjo & Kazooie will gain a special form of [[invincibility]]. This invincibility is specially designed to lose to grab trades, through a specific hurtbox on the front. This includes [[grab#Special moves that can grab|grabbing special moves]], meaning moves like [[Counter Throw]], [[Flame Choke]], and [[Buster Wolf]] will beat out Wonderwing every time. In addition, grabbing the duo out of the move causes it to only deal 0.25x damage to the grabber <ref>https://twitter.com/Ruben_dal/status/1169773295002144768</ref>. Some [[Final Smash]]es that mechanically involve grabs may interact oddly with Wonderwing, such as [[Dark Pit Staff]] stopping the move without dealing damage. | From frames 18-53 - as long as its hitboxes are out - Banjo & Kazooie will gain a special form of [[invincibility]]. This invincibility is specially designed to lose to grab trades, through a specific hurtbox on the front. This includes [[grab#Special moves that can grab|grabbing special moves]], meaning moves like [[Counter Throw]], [[Flame Choke]], and [[Buster Wolf]] will beat out Wonderwing every time. In addition, grabbing the duo out of the move causes it to only deal 0.25x damage to the grabber <ref>https://twitter.com/Ruben_dal/status/1169773295002144768</ref>. Some [[Final Smash]]es that mechanically involve grabs may interact oddly with Wonderwing, such as [[Dark Pit Staff]] stopping the move without dealing damage. |