Editing Wizard's Foot

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===Quake===
===Quake===
As well as the general improvements the landing hit has received, Ganondorf now has some ways to get the landing hit out quickly, giving it some additional utility. A useful property the move now has is that if Ganondorf performs Wizard's Foot as soon as he jumps, he will immediately land with it. This is known as a Quake and it does have its uses. The main use it has is as an [[Out of Shield]] option. The move has decent range on both sides of Ganondorf and it comes out on frame 10 as an OoS option. This is Ganondorf's second fastest Out of Shield option (behind his grab) by multiple frames and it has more range than his grab, making it a useable option to punish moves his grab can't reach and moves where his other options are either too slow or can even go over the opponent. It is also Ganondorf's fastest option to punish opponents behind him by more than a few frames, making it useful to punish opponents behind him or to punish opponents while ignoring whether they cross him up or not. This grants Wizard's Foot utility in an area where it was incredibly situational before.
As well as the general improvements the landing hit has received, Ganondorf now has some ways to get the landing hit out quickly, giving it some additional utility. A useful property the move now has is that if Ganondorf performs Wizard's Foot as soon as he jumps, he will immediately land with it. This is known as a Quake and it does have its uses. The main use it has is as an [[Out of Shield]] option. The move has decent range on both sides of Ganondorf and it comes out on frame 10 as an OoS option. This is Ganondorf's second fastest Out of Shield option (behind his grab) by multiple frames and it has more range than his grab, making it a useable option to punish moves his grab can't reach and moves where his other options are either too slow or can even go over the opponent. It is also Ganondorf's fastest option to punish opponents behind him by more than a few frames, making it useful to punish opponents behind him or to punish opponents while ignoring whether they cross him up or not. This grants Wizard's Foot utility in an area where it was incredibly situational before.


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===[[Flight of Ganon]]===
===[[Flight of Ganon]]===
Ganondorf has access to another strange technique, which abuses the game's [[buffer]] system and the specific animation frame mentioned previously. If Ganondorf buffers a double jump and a Wizard's Foot on the specific aerial/grounded animation frame, Ganondorf will shoot up, very high into the air. This can be used to make Ganondorf go much higher into the air than he normally can but the technique takes a lot of time to set up and as Ganondorf is rising, he is unable to do anything, heavily limiting its effectiveness.  
Ganondorf has access to another strange technique, which abuses the game's [[buffer]] system and the specific animation frame mentioned previously. If Ganondorf buffers a double jump and a Wizard's Foot on the specific aerial/grounded animation frame, Ganondorf will shoot up, very high into the air. This can be used to make Ganondorf go much higher into the air than he normally can but the technique takes a lot of time to set up and as Ganondorf is rising, he is unable to do anything, heavily limiting its effectiveness.  


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