Editing Witch Time
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==Origin== | ==Origin== | ||
[[File:WitchTime-Origin.gif|thumb|left|Witch Time as seen in ''Bayonetta''.]] | [[File:WitchTime-Origin.gif|thumb|left|Witch Time as seen in ''Bayonetta''.]] | ||
Witch Time is a major mechanic in ''Bayonetta'', where Bayonetta/Jeanne increase their speed, causing them to move faster than everything around them. This mimics the effects of a time slow — where | Witch Time is a major mechanic in ''Bayonetta'', where Bayonetta/Jeanne increase their speed, causing them to move faster than everything around them. This mimics the effects of a time slow — where Smash's Witch Time is a time slow on a singular target, Witch Time in the original games functions as a speed boost. This ability is used to traverse terrain that would otherwise be inaccessible, such as water or rock fragments. It can be activated in a variety of ways, primarily by dodging enemy attacks at the right time, as well as being activated by various accessories. Lumen Sages possess a similar technique called Light Speed, which also lets them increase their speed. Various other releases by [[PlatinumGames]] and its predecessor, the [[Capcom]] subsidiary Clover Studios, also feature speed boosting abilities, such as the "Mach Speed" in ''{{s|wikipedia|Viewtiful Joe}}'' and "Blade Mode" in {{uv|Metal Gear}} Rising: Revengeance.'' Other games which feature mechanics similar to Bayonetta's Witch Time include the "Bangle of Time" in {{uvm3|Devil May Cry}}, "Veil of Mist" in ''{{s|wikipedia|Ōkami}}, "Focus" in ''{{s|wikipedia|Transformers: Devastation}}'', and both Unite Bomb and Hero Time in {{uvm3|The Wonderful 101}}. | ||
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