Editing Witch Time

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When Bayonetta hits a slowed down opponent with any of her [[smash attack]]s, their damage increase by charging becomes only half as effective, reducing their maximum damage multiplier to 1.2× in ''Smash 4'' and 1.1× in ''Ultimate''. Since smash attacks' damage output is also a factor in the [[knockback]] inflicted by them, this causes them to be noticeably weaker when fully charged, preventing Witch Time from easily netting early KOs. However, slowing down opponents at high enough percents where the smash attacks can KO without any charge remains a viable setup, as their uncharged strength is not affected.
When Bayonetta hits a slowed down opponent with any of her [[smash attack]]s, their damage increase by charging becomes only half as effective, reducing their maximum damage multiplier to 1.2× in ''Smash 4'' and 1.1× in ''Ultimate''. Since smash attacks' damage output is also a factor in the [[knockback]] inflicted by them, this causes them to be noticeably weaker when fully charged, preventing Witch Time from easily netting early KOs. However, slowing down opponents at high enough percents where the smash attacks can KO without any charge remains a viable setup, as their uncharged strength is not affected.
It is also a [[Hero]]'s weakness. The theory is similar to the Dark Hold in Spiral Pegasus (The Skiver), in Mega Man X5.


===Slowdown duration formula===
===Slowdown duration formula===

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