Editing Weight
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Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]] (that is; recoveries that are slower or cover less distance), bigger [[hurtbox]]es, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy but [[dash]]es incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery. | Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]] (that is; recoveries that are slower or cover less distance), bigger [[hurtbox]]es, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy but [[dash]]es incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery. | ||
In single-player [[mode]]s, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting [[Metal Mario]]; this is often paired with additional [[Armor|knockback resistance]], since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0. | In single-player [[mode]]s, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting [[Metal Mario]]; this is often paired with additional [[Armor|knockback resistance]], since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0. | ||