Editing Weight

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{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{for|the Californian smasher|Smasher:Heavy}}
{{for|the Californian smasher|Smasher:Heavy}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while both {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}


'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.


==Overview==
==Overview==
[[File:SSBU Weight and Knockback graph.png|thumb|300px|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
[[File:SSBU Weight and Knockback graph.png|thumb|300px|right|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}


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|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''N/A'''||[[Giant Donkey Kong]]||0.93||115.054
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
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|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''N/A'''||[[Giant Donkey Kong]]||0.93||115.054
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
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|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''N/A'''||[[Giant Donkey Kong]]||0.93||115.054
|-
|-
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
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</center>
</center>


*All the [[Fighting Polygon Team]] members share their weight with their NTSC-J base counterpart in all versions.
*All the [[Fighting Polygon Team]] members share their air speed with their NTSC-J base counterpart in all versions.


===Version differences===
===Version differences===
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|-
|-
|{{CharHead|Mario|SSBM|hsize=20px}}
|{{CharHead|Mario|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
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|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
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|{{CharHead|Link|SSBM|hsize=20px}}
|{{CharHead|Link|SSBM|hsize=20px}}
|-
|-
|rowspan=2|'''8-9'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|rowspan=2|'''8-9'''
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}
|{{CharHead|Luigi|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''10'''
|'''10'''
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|{{CharHead|Ness|SSBM|hsize=20px}}||94
|{{CharHead|Ness|SSBM|hsize=20px}}||94
|-
|-
|rowspan=3|'''12-14'''||{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|rowspan=3|'''12-14'''
|{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|-
|-
|{{CharHead|Sheik|SSBM|hsize=20px}}
|{{CharHead|Sheik|SSBM|hsize=20px}}
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''
|'''15'''
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The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.-->
The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.-->
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|-
|-
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|-
|'''N/A'''||[[Fighting Alloy Team]]||98
|-
|-
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
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The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|-
|-
|rowspan=2|'''15-16'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|rowspan=3|'''15-17'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|-
|-
|{{CharHead|Shulk|SSB4|hsize=20px}}
|{{CharHead|Shulk|SSB4|hsize=20px}}
|-
|-
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|-
|-
|rowspan=2|'''17-21'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|rowspan=2|'''18-19'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|-
|-
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|-
|-
|'''21'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|'''20'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|-
|-
|'''N/A'''||[[Mega Lucario]]||
|'''N/A'''||[[Mega Lucario]]||
|-
|-
|rowspan=3|'''22-24'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|rowspan=3|'''21-23'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|-
|-
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
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|{{CharHead|Mario|SSB4|hsize=20px}}
|{{CharHead|Mario|SSB4|hsize=20px}}
|-
|-
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|rowspan=3|'''24-26'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|-
|-
|rowspan=2|'''25-26'''||{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|-
|-
|{{CharHead|Villager|SSB4|hsize=20px}}
|{{CharHead|Villager|SSB4|hsize=20px}}
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|-
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|-
|'''N/A'''||[[Sandbag]]||115
|-
|-
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
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*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material.  
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material. [[Yoshi]], for example, is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight). Another character, [[Mewtwo]], weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float. [[Sephiroth]] is, similarly, one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is not currently explained.
**[[Yoshi]] is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight).
**[[Mewtwo]] weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.  
**[[Sephiroth]] is similarly one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is unclear.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
*''Smash 64'', particularly the NA/AUS and PAL versions has both the heaviest playable character under normal circumstances in the series in {{SSB|Donkey Kong}} and the lightest character in the series under normal conditions in {{SSB|Jigglypuff}}


==References==
==References==

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