Editing Weight

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{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{for|the Californian smasher|Smasher:Heavy}}
{{for|the Californian smasher|Smasher:Heavy}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while both {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}


'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.


==Overview==
==Overview==
[[File:SSBU Weight and Knockback graph.png|thumb|300px|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
[[File:SSBU Weight and Knockback graph.png|thumb|300px|right|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}


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These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.<ref>[http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]</ref>
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.<ref>[http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]</ref>


{{incomplete|Giant Donkey Kong's and Metal Mario's weights}}
<center>
<center>
{|class="wikitable sortable" style="text-align:center; display:inline-table;"
{|class="wikitable sortable" style="text-align:center; display:inline-table;"
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|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''N/A'''||[[Giant Donkey Kong]]||0.93||115.054
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
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|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''N/A'''||[[Giant Donkey Kong]]||0.93||115.054
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
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|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''N/A'''||[[Giant Donkey Kong]]||0.93||115.054
|-
|-
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
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</center>
</center>


*All the [[Fighting Polygon Team]] members share their weight with their NTSC-J base counterpart in all versions.
*All the [[Fighting Polygon Team]] members share their air speed with their NTSC-J base counterpart in all versions.


===Version differences===
===Version differences===
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|-
|-
|{{CharHead|Mario|SSBM|hsize=20px}}
|{{CharHead|Mario|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
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|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
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|{{CharHead|Link|SSBM|hsize=20px}}
|{{CharHead|Link|SSBM|hsize=20px}}
|-
|-
|rowspan=2|'''8-9'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|rowspan=2|'''8-9'''
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}
|{{CharHead|Luigi|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''10'''
|'''10'''
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|{{CharHead|Ness|SSBM|hsize=20px}}||94
|{{CharHead|Ness|SSBM|hsize=20px}}||94
|-
|-
|rowspan=3|'''12-14'''||{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|rowspan=3|'''12-14'''
|{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|-
|-
|{{CharHead|Sheik|SSBM|hsize=20px}}
|{{CharHead|Sheik|SSBM|hsize=20px}}
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''
|'''15'''
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|}
|}
</center>
</center>
===Version differences===
====PAL====
*{{buff|Kirby's weight|70|74}}
*{{nerf|Fox's weight|75|73}}
*{{nerf|Marth's weight|87|85}}
*{{nerf|Mario's weight|100|98}}
*{{buff|Yoshi's weight|108|111}}
*{{buff|Bowser's weight|117|118}}


==''[[Super Smash Bros. Brawl]]'' weight values==
==''[[Super Smash Bros. Brawl]]'' weight values==
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The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.-->
The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.-->
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|-
|-
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|-
|'''N/A'''||[[Fighting Alloy Team]]||98
|-
|-
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
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|{{CharHead|Toon Link|SSBB|hsize=20px}}
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|-
|-
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||90
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||89
|-
|-
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87
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The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|-
|-
|rowspan=2|'''15-16'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|rowspan=3|'''15-17'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|-
|-
|{{CharHead|Shulk|SSB4|hsize=20px}}
|{{CharHead|Shulk|SSB4|hsize=20px}}
|-
|-
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|-
|-
|rowspan=2|'''17-21'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|rowspan=2|'''18-19'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|-
|-
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|-
|-
|'''21'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|'''20'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|-
|-
|'''N/A'''||[[Mega Lucario]]||
|'''N/A'''||[[Mega Lucario]]||
|-
|-
|rowspan=3|'''22-24'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|rowspan=3|'''21-23'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|-
|-
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
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|{{CharHead|Mario|SSB4|hsize=20px}}
|{{CharHead|Mario|SSB4|hsize=20px}}
|-
|-
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|rowspan=3|'''24-26'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|-
|-
|rowspan=2|'''25-26'''||{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|-
|-
|{{CharHead|Villager|SSB4|hsize=20px}}
|{{CharHead|Villager|SSB4|hsize=20px}}
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|-
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|-
|'''N/A'''||[[Sandbag]]||115
|-
|-
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
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*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material.  
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material. [[Yoshi]], for example, is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight). Another character, [[Mewtwo]], weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float. [[Sephiroth]] is, similarly, one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is not currently explained.
**[[Yoshi]] is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight).
**[[Mewtwo]] weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.  
**[[Sephiroth]] is similarly one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is unclear.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
*''Smash 64'', particularly the NA/AUS and PAL versions has both the heaviest playable character under normal circumstances in the series in {{SSB|Donkey Kong}} and the lightest character in the series under normal conditions in {{SSB|Jigglypuff}}


==References==
==References==

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