Editing Weight
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On an additional note, some attacks are [[weight-independent]], and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the [[bury]], [[paralyze]], or [[stun]] effects. However, other factors, such as knockback-taken multipliers, and knockback resistance, still affect the amount of knockback dealt. | On an additional note, some attacks are [[weight-independent]], and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the [[bury]], [[paralyze]], or [[stun]] effects. However, other factors, such as knockback-taken multipliers, and knockback resistance, still affect the amount of knockback dealt. | ||
Overall Heavy is better due to being able to survive longer and Hit stronger givin a plenty of time to LAND A KILL. | |||
==''[[Super Smash Bros.]]'' weight values== | ==''[[Super Smash Bros.]]'' weight values== |