Editing Water Shuriken
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==Overview== | ==Overview== | ||
[[File:Greninja Neutral Special Charged Smash 3DS.jpg|thumb|left|Water Shuriken being charged in {{for3ds}}.]] | [[File:Greninja Neutral Special Charged Smash 3DS.jpg|thumb|left|Water Shuriken being charged in {{for3ds}}.]] | ||
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. | Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Greninja can also stall its [[fall]] by raising itself upwards slightly for a few frames if the move was used in the air on the first use after the first jump before reaching the ground, while [[Kirby]] can move upwards for around 1/3 of a second at a longer distance when used in a similar situation with the copy ability. | ||
Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]]. Additionally, as it is not considered an energy-based projectile, it cannot be absorbed by [[PSI Magnet]]. | Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]]. Additionally, as it is not considered an energy-based projectile, it cannot be absorbed by [[PSI Magnet]]. |